Rock, Paper, Shotgun's Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and "makin... Leer más
I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... Leer más
Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compati... Leer más
Today is very exciting for us because we've just released a much anticipated update to our iPhone development platform -- Unity iPhone 1.5.
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This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... Leer más
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... Leer más
We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... Leer más
Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription servic... Leer más
You asked and we deliver.
While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you star... Leer más
The demo team's first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously men... Leer más
The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are ... Leer más
I learned programming on an Amiga 500. Some lowlevel stuff with copperlists, sine and cosine lookup tables and a line drawing algorithm to g... Leer más
Just making characters in your game look around can bring them much more to life as well as express important information to the user. Here ... Leer más