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2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

+1 marzo 13, 201912

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younge... Leer más

Creating Assets with Photogrammetry using a rotating surface

marzo 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Leer más

On DOTS: Entity Component System

marzo 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Leer más

Visual Effect Graph Samples

marzo 6, 20197

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... Leer más

Android Support Update: 64 bit and App Bundles Backported to 2017.4 LTS

marzo 5, 201916

The move to a 64-bit Android world is imminent, and we at Unity believe that it’s a good thing! We added support for Android 64-bit with Uni... Leer más

Unity ML-Agents Toolkit v0.7: A leap towards cross-platform inference

+1 marzo 1, 201910

Today, we're making a major upgrade to the Unity ML-Agents Toolkit to leverage the Unity Inference Engine, a new library that enables cross-... Leer más

SRP Batcher: Speed up your rendering!

febrero 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Leer más

On DOTS: C++ & C#

febrero 26, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Leer más

HoloLens 2 is coming: What you need to know

+1 febrero 26, 201911

Microsoft just unveiled HoloLens 2 at Mobile World Congress and we’re excited to help you prepare for the development of the next generation... Leer más

The Obstacle Tower Challenge is live!

febrero 18, 20195

Three weeks ago we announced the release of the Obstacle Tower Environment, a new benchmark for Artificial Intelligence (AI) research built ... Leer más

Show us what is inside the Yggdrasil vault

febrero 15, 20192

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Con... Leer más

Procedural Stochastic Texturing in Unity

+1 febrero 14, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Leer más

Creating an Interactive Vertex Effect using Shader Graph

+1 febrero 12, 201920

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these fea... Leer más