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Download our new 2D sample project: Lost Crypt

+1 diciembre 18, 201929

We put our new 2D tools through their paces to create a 2D side-scroller demo. In this post we show how these integrated 2D tools can help y... Leer más

XR Interaction Toolkit Preview Package is here

+1 diciembre 17, 201919

The XR Interaction Toolkit enables you to add interactivity to your AR & VR experiences, across our supported platforms, without having ... Leer más

2019.3 is now in the final stages of beta testing

diciembre 12, 201974

With a new release candidate version of 2019.3, we’re entering the final stages of testing for release readiness. When we label a Unity v... Leer más

Democratizing the Secure Software Development Life Cycle

diciembre 4, 20194

Unity is sharing an open version of its internal Secure Software Development Life Cycle (SSDLC) so that others can benefit from our work. Ev... Leer más

Unity opens new possibilities for the anime industry

diciembre 3, 201914

Japanese animation studio Craftar took to the stage at Unite Tokyo 2019 to talk about the new possibilities that Unity brings to the Japanes... Leer más

Accelerating ML Research: Meet us at NeurIPS 2019

+2 noviembre 29, 20191

In a few short weeks, Unity will be heading to NeurIPS in Vancouver (December 8–14). We’re sponsoring the main conference and the Women in M... Leer más

Creating a third-person zombie shooter with DOTS

noviembre 27, 201912

We’re rebuilding the core of Unity with our Data-Oriented Tech Stack, and many game studios are already seeing massive performance wins when... Leer más

Achieving theater-quality anime with Unity

noviembre 26, 20192

Japanese animation studio Graphinica, Inc., creators of innovative TV and cinema animation productions, set out to discover whether it’s pos... Leer más

How immersive experiences inspire empathy and real-world behavior change

noviembre 22, 20191

Fly into an exclusive game that combines ornithology, AR Foundation, and a fair amount of feathers. Krikey is a location-based augmented rea... Leer más

Normal map compositing using the surface gradient framework in Shader Graph

noviembre 20, 201911

A recent Unity Labs paper introduces a new framework for blending normal maps that is easy and intuitive for both technical artists and grap... Leer más

Tales from the Optimization Trenches

noviembre 14, 20197

As a Developer Relations Engineer in our EMEA Consulting & Development team, I spend most of my time visiting Unity’s largest customers ... Leer más

Level up your VR skills with a free, new course from Unity and Oculus

+1 noviembre 13, 20196

We’ve partnered with Oculus to create a free intermediate level course, “Design, develop and deploy for VR.” You’ll learn VR best practices ... Leer más

Sherman behind the screens: How to create cinema-quality lighting in Unity

noviembre 13, 20193

Created by the Emmy Award-winning team that brought you Baymax Dreams, Sherman is a new short film crafted with Unity’s High Definition Rend... Leer más