Lighting is one of the most important visual elements of your game. Our partners at Arm have provided some handy tips to help you optimize y... Leer más
Programmers are all too familiar with the time-consuming efforts of analyzing the crash and error reports they receive during new feature de... Leer más
Synthetic data alleviates the challenge of acquiring labeled data needed to train machine learning models. In this post, the second in our b... Leer más
Gawain is the main character from The Heretic, the real time short film made in Unity, written and directed by Veselin Efremov. This article... Leer más
Unity 2019.1, 2019.2, and 2019.3 have brought lots of improvements in rendering, Editor UI, node-based authoring tools, and more. Today, we’... Leer más
Unity MARS provides augmented reality (AR) creators everywhere with specialized tools and a streamlined workflow to deliver responsive, loca... Leer más
Since the first stable release of Burst Compiler a year ago, we have been working to improve the quality, experience, and robustness of the ... Leer más
Everything in your Unity project passes through the lens of a camera, so you need to squeeze everything you can out of that camera. While mu... Leer más
If you’re aiming for test-driven development, you need to make sure that your code is getting properly covered by tests as you go. Originall... Leer más
In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate rob... Leer más
At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Leer más
Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... Leer más
When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Leer más