ShogunGamer's Corey Rollins did a great interview with EA Tiburon's Greg Rinaldi about his team's experience using Unity to create Tiger Woo... Leer más
Just a quick announcement to say that our users have organized a gathering of Unity developers in downtown Austin at 8pm tonight (Thursday) ... Leer más
We're happy to announce that tickets to this year's Unite '09 conference are now on sale! This year's event is a bit different than the prio... Leer más
This blog post is written by Ben Throop who has been working on a Detonator framework to generate great-looking explosions in Unity games. T... Leer más
A group of us are here in Austin TX representing Unity at the Game Developers Conference Austin. The show floor just closed for the day and ... Leer más
Rock, Paper, Shotgun's Jim Rossingol recently did a great interview with our very own Nicholas Francis about the history of Unity and "makin... Leer más
I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... Leer más
Some time ago we've announced our third Unite conference.
The conference will have many Unity employees, as well as Unity users, giving p... Leer más
During the last six weeks, the selected participants for Unity's first Summer of Code program have been working hard at making the ideas fro... Leer más
Update: We have released Unity 2.6.1 on December 2nd this year, which includes an update to the Mac Unity Web Plugin, which is fully compati... Leer más
Today is very exciting for us because we've just released a much anticipated update to our iPhone development platform -- Unity iPhone 1.5.
... Leer más
This blog post is written by Ben Throop who is working on a Detonator framework to generate great-looking explosions in Unity games. The pro... Leer más
This blog post is written by Michał Mandrysz who is working on support for External Lightmapping in Unity. The project is one of four select... Leer más