This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... Leer más
This blog post is written by Matthew Miner who is working on a cutscene editor for Unity. The cutscene editor is one of four selected projec... Leer más
We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... Leer más
Submissions for the 2009 Unity Awards are now open! Our goal is to honor the very best content being made in Unity. If you've been working h... Leer más
Hi guys & gals.
I'm giving a talk about the inner workings of immediate-mode GUIs at GDC Europe tomorrow (in Cologne). Looking forwar... Leer más
Today we heard that the .NET based engine Blade3D is being shut down, and dramatically at that. Blade3D was offered as a subscription servic... Leer más
Some ambitious community members from the #unity3d IRC channel have put their heads together and organized a competition to create simple ex... Leer más
You asked and we deliver.
While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you star... Leer más
Prominent iPhone publisher Chillingo, who published Touch KO (made in Unity!), is actively courting Unity developers on our forums. If you'r... Leer más
The demo team's first example iPhone project is now available for free at the App Store. The demo is entitled Penelope and—as previously men... Leer más
After a crazy week featuring not one but three separate events crammed into the span of one week (plus this past week of travel and catching... Leer más
I've been lucky enough to attend every Casual Connect conference in Seattle and without fail this year's event was as awesome as ever. I'm q... Leer más
The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are ... Leer más
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