I've always said that Unity as a product is made up of 60% community, 20% grand ideas and concepts, 15% groovy tech and 15% wicked developer... Leer más
Unity Summer of Code
The Locomotion System for Unity has previously been briefly mentioned on this blog, but this post will go more in depth with what exactly it... Leer más
Everyone knows the internet is made up of a series of tubes. Since Unity has such a strong internet component in the webplayer, nothing but... Leer más
With Unity 2.5.1 quickly wrapping up development, the last item on our to-do list is verifying webplayer compatibility. As a team we do sys... Leer más
If you're using compressed audio in your iPhone game, then you should grab Unity iPhone 1.0.3. It is a hot fix release with a single purpose... Leer más
First, lets see what is inside new iPhone 3G S. Number of technical sites wrote reviews already (mostly based on well educated guess since r... Leer más
Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... Leer más
As Unity Technologies continues to grow in size one of those things we have an increasing need for is office space. Out here in San Francisc... Leer más
About a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I'm happy to report that the ... Leer más
A bit over four years ago Unity 1.0 entered beta, and was subsequently released June 6th, 2005. Since then we've released 20 updates, grown ... Leer más
For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first versio... Leer más