AR Foundation support for ARKit 3

Unity has been working closely with Apple throughout the development of ARKit 3, and we are excited to bring these new features to Unity dev... Leer más

junio 6, 20199

Unity Reflect: BIM to real-time 3D in one click for better design decisions

Announcing Unity Reflect, a new product for architects, building designers, and engineers to transfer multiple BIM models into real-time 3D ... Leer más

+1 junio 5, 201917

Bringing the power of marketing data to indie devs

The Kochava SDK is free and easy to integrate into games. With it, game developers can gain insights into player performance and which marke... Leer más

junio 4, 20193

Precise frame rates in Unity

Ever wonder if it's possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known ... Leer más

junio 3, 201916

Community Component – Soft body physics, shaders that deform space, Norman’s Island and our Steam wishlist

Get ready to be hypnotized by the jiggly magic of jello, inspired by inception-like effects and motivated to publish your next game. Welcome... Leer más

junio 1, 20193

Faces of Unity – Ingrid Lestiyo

In celebration of Asian & Pacific Islander Heritage Month, we’re featuring Ingrid Lestiyo for this month’s Faces of Unity blog. Ingrid i... Leer más

mayo 30, 20191

Announcing the Unity Editor for Linux

Our new editor for Linux (in preview for Ubuntu and CentOS) brings the benefits of real-time to a whole new platform. For years, we’ve of... Leer más

mayo 30, 201941

Bringing the real-time 3D revolution to AIA Conference on Architecture 2019 and AU London 2019

Creating interactive 3D experiences in AR, VR, and more is easier than you think. Learn more about what you can do with the most accessible ... Leer más

mayo 29, 2019Responder

Speed up your work with the new Terrain Tools Package

We’re excited to introduce the Terrain Tools package (preview) for Unity 2019.1. This package contains over 15 new sculpting tools, as well ... Leer más

mayo 28, 201912

Simulating high-speed IndyCars in AR

Every year, motorsports enthusiasts eagerly anticipate the Indianapolis 500, dubbed “the greatest spectacle in racing.” As 33 of the world’s... Leer más

mayo 24, 20192

The first steps to a new Collaborate

Developers have hit many challenges with Collaborate - our solution for managing changes to project source files. We've started to rebuild C... Leer más

mayo 23, 201918

How to use Timeline Signals

Since Timeline's introduction in 2017, we know that you've been patiently waiting for a way to send events. Well, wait no more! Starting in ... Leer más

mayo 21, 201921

GPU Lightmapper: A Technical Deep Dive

The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide... Leer más

mayo 20, 201915