10 ways to speed up your programming workflows in Unity with Visual Studio 2019

julio 14, 202027

Visual Studio 2019 offers world-class debugging, and lots of new tools and customization options so that you can set up your coding environm... Leer más

How A/B testing can help you optimize your mobile game

julio 13, 20206

A/B testing takes away the guesswork from the process of improving games. In games, at any one time, countless variables have an impact o... Leer más

Making of The Heretic: Digital Human tech package

julio 10, 20206

Creating a realistic human is a complex technical challenge, as you need a huge amount of data to achieve a high level of visual fidelity.Wh... Leer más

A better way to track events in your game

julio 3, 20208

Widespread best practices for analytics don’t necessarily apply to gaming. Set your live games up for success with effective event tracking.... Leer más

Exploring the Unity MARS Starter Templates

+1 julio 2, 20205

Starter Templates are predesigned, customizable building blocks created to help AR developers save time in Unity MARS to deliver projects fa... Leer más

Achieve better Scene workflow with ScriptableObjects

julio 1, 202026

Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the p... Leer más

Learn how to tell your stories in real-time 3D

junio 30, 20205

Our new course, Real-Time Animated Storytelling, is designed to help artists learn how to use Unity’s fast and powerful suite of cinematic t... Leer más

Learn to code or teach Unity with two live courses coming in July

+1 junio 29, 202011

Create with Code Live is back for a summer session, for anyone who wants to learn to code the fun way – by making games. We also have a bran... Leer más

Making of The Heretic: The VFX-driven character Morgan

junio 29, 20206

Creating a character with the help of Visual Effects Graph was an interesting challenge for the Unity Demo team. As someone who spent a lot ... Leer más

Artists and Designers: here are the Unite Now sessions for you

junio 26, 20203

With Unity, artists and designers can reduce their reliance on programmers and technical artists to implement their ideas, and keep more cre... Leer más

Blend virtual content and the real world with Unity’s AR Foundation, now supporting the ARCore Depth API

+1 junio 25, 20206

Unity’s AR Foundation 4.1 supports Google’s new ARCore Depth API. With the addition of this capability, AR Foundation developers can now del... Leer más

Unity Reflect adds Navisworks integration to enable BIM coordination

+1 junio 25, 20207

New Unity Reflect release adds Navisworks support, project sharing through cloud, and improved navigation and visuals. We created Unity R... Leer más

AEC

AR Foundation support for ARKit 4 Depth

+1 junio 24, 20205

The new Apple iPad Pro comes equipped with a LiDAR scanner that provides enhanced scene understanding and real-world depth information to br... Leer más