Introduction to Unity for AEC and how to create real-time 3D experiences

mayo 21, 20208

Real-time 3D enables companies to experience an environment before it exists, train without physical constraints, and iterate across teams b... Leer más

AEC

Use articulation bodies to easily prototype industrial designs with realistic motion and behavior

+1 mayo 20, 202012

In Unity 2020.1, now in beta, we will have a new Physics component: ArticulationBody. Articulations make it easier than ever to simulate rob... Leer más

The Heretic: VFX Character out now

mayo 20, 20203

At the end of The Heretic, we introduce Morgan, a VFX-based character created with the help of Visual Effect Graph. Now we’re releasing it a... Leer más

World-building tools and Editor extensions for all skill levels: Meet Black Horizon Studios

mayo 19, 20207

For Black Horizon Studios, succeeding as a Unity Asset Store publisher has meant striking a balance between being accessible enough for hobb... Leer más

Player-first engagement: Learnings from deltaDNA

mayo 15, 2020

To establish and maintain player engagement, you need to operate on both the macro and the micro levels: adhere to best practices game-wide ... Leer más

Game on: Level up your Unity skills

mayo 14, 20206

Last month we kicked off Unite Now, a digital programming series that includes inspiring talks, demos, Q&As, and stories from Unity expe... Leer más

The Heretic: Digital Human package out now

mayo 13, 202018

When we revealed our short film The Heretic, the question you asked the most was, “Are you going to release this?” We’re happy to tell you t... Leer más

Announcing ML-Agents Unity Package v1.0!

+4 mayo 12, 202013

On September 17, 2017, the first version of Unity Machine Learning Agents Toolkit (ML-Agents) was released. The mission was simple – allow g... Leer más

How AR Foundation and Unity MARS work together to enable interactive, multiplatform AR experiences

mayo 11, 20209

Unity makes tools that give creators the power to build deeply interactive augmented reality (AR) experiences that intelligently adapt to an... Leer más

Exploring new ways to simulate the coronavirus spread

+5 mayo 8, 20204

Computer simulation has been used for decades by researchers, engineers, problem solvers, and policy makers in many fields, including the st... Leer más

Making of The Heretic: Environment Art

mayo 8, 20205

My name is Plamen ‘Paco’ Tamnev, and in the last couple of years, I’ve had the pleasure to be a part of the Unity Demo Team as a 3D characte... Leer más

Finger Food Advanced Technology Group joins Unity

mayo 7, 202023

Unity is committed to helping all industries embrace the power of real-time 3D technology. To advance that mission, Unity has acquired Finge... Leer más

Faster builds with the new Caching Shader Preprocessor (Experimental)

mayo 6, 20201

Shader compilation is a lengthy process that involves several steps. One of the first steps is preprocessing the shader source. Unity 2020.1... Leer más