Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Leer más
Through our work with Engine Room Games, we expect to leverage their AAA console game expertise to include additional advanced gameplay expe... Leer más
Just over a year ago there were a million Unity enthusiasts around the world. As of June 22 this year, there are now 2 million of you. Holy ... Leer más
In my last blog post I introduced you to our Runtime Test Framework and how it allows us to test the Unity Runtime API on a wide range of pl... Leer más
The following post was written by Steffen Kabbelgaard, CEO of indie studio BetaDwarf. At the end of this post you can watch a short video in... Leer más
Union is now Unity Games.
We’re the same team, working with the same award-winning Unity developers—we've just changed names to better refl... Leer más
Today at Microsoft’s annual Build conference, a strategic partnership was announced between Unity and Microsoft. That means support for thei... Leer más
Of the over 220 million users who’ve installed Unity Web Player since the plug-in launched in 2005, many accessed it through Kongregate.
Go... Leer más
Currently we have a team of 10 dedicated Account Executives, 4 of which are located in Europe, 3 in our UK, Brighton office and 1 in our Lit... Leer más
Hi, my name is Kasper Amstrup Andersen, and I am leading the Toolsmiths Team here at Unity. The Toolsmiths Team consists of 6 developers, an... Leer más
We recently chatted with a couple of indie customers who released successful commercial content with the free version of Unity and the Basic... Leer más
Recently I wrote about authoring your 2D content in Photoshop and then setting it up for exporting. Today’s post will cover importing the fi... Leer más
Our simply big idea has always been to make game development accessible to more people with better tools. To help developers fulfil their cr... Leer más