Unit testing part 1 – Unit tests by the book

mayo 21, 20148

If you are a developer, I assume you have heard about unit tests. Most of you probably even wrote one in your life. But how many of you have... Leer más

The future of scripting in Unity

mayo 20, 201479

But before we delve into the future, let’s talk about the present. Scripting in Unity today We leverage Mono (and WinRT on Windows Store... Leer más

Teleporter demo

mayo 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... Leer más

Custom == operator, should we keep it?

mayo 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Leer más

Sustained Engineering: Patch builds

mayo 15, 201441

In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Leer más

Unity Awards 2014 Open Submissions Begins

mayo 13, 201417

If you’ve created something awesome with Unity in the past year, whether it’s a game or some other interactive experience, we’d love to hear... Leer más

Announcing UNET – New Unity Multiplayer Technology

mayo 12, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... Leer más

Community posts on ‘Learn’ – Teach Us!

mayo 9, 20147

For a few years now, we've seen some fantastic work by the community to support itself - fantastic content on the asset store, a vibrant and... Leer más

The Novelist and the Asset Store: The Visual Scripting Story

mayo 8, 20143

Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Leer más

Dependency injection and abstractions

mayo 7, 201429

When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... Leer más

Shader Compilation in Unity 4.5

mayo 6, 201438

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... Leer más

Showing off the Shy Shaders

mayo 1, 201412

While Unity 5 will make shader programming a breeze, there are still a lot of specialist assets that will come in handy in specific situatio... Leer más

On the future of Web publishing in Unity

abril 29, 201493

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Leer más