So the first day of Unite 2011 is coming to an end. It really has been a record breaking start to proceedings with 1,200 registered attendee... Leer más
Our friends at Mixamo have been working on new solutions for game developers. You can already use their animation tools inside the Unity As... Leer más
This post is a guide to importing a skinned mesh with a looping animation and then animating it's position in Unity.
At the end of the guid... Leer más
Ole and I promised to share the slides from our talk at the SIGGRAPH 2011 Studio. The presentation covers various graphics techniques that u... Leer más
Unity supports textured 3D models from a variety of programs or sources. This short guide has been put together by games artists with develo... Leer más
Over the last few months here at Unity, we have been hard at work on, amongst many other cool things, the ability to publish from Unity to t... Leer más
At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by 'Open Mic' talks b... Leer más
Hi people. After the roadmap blog post about where we’re taking the core Unity tools, we thought it was time to give you guys a heads-up abo... Leer más
This page gives an overview of the default Unity Hotkeys Leer más
Yes! I did a talk at SIGGRAPH!
So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... Leer más
Greetings Unity developers & Asset Store users!
The recent release of 3.4 brought many awesome new features to Unity.. with it came a... Leer más
We are hosting another Unity Track Day at next week's GDC Europe conference in Cologne, Germany! The Unity Track Day is being held on Tuesda... Leer más
This guide is designed to briefly explain what Substance is, how to create new substance materials from a substance material asset, apply th... Leer más