Introducing Universal Windows Applications in Unity

agosto 7, 201417

What is it all about? With the help of Universal Windows Applications, you can now build your Unity game once and target all Windows device... Leer más

Multi Scene Editing

agosto 4, 201474

Many exciting new features are coming as part of the Unity 5.x release cycle, but we are also making improvements to our existing features a... Leer más

Frame Debugger in Unity 5.0

julio 29, 201427

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... Leer más

Unit testing at the speed of light with Unity Test Tools

julio 28, 201421

It’s time to tell a little bit more about NSubstitute library that ships with our Unity Test Tools and patterns of it’s effective usage. ... Leer más

Mixing Sweet Beats in Unity 5.0

julio 24, 201434

One of the big areas of focus for Unity 5.0 has definitely been in audio. After a quiet period of feature development in this area, we have ... Leer más

Assets that rock

julio 21, 201427

Sometimes, it’s hard to put a finger on what makes the Asset Store so special. Is it the relief that you feel when you find out that “there’... Leer más

Unity’s test automation team

julio 15, 20145

Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of... Leer más

Magical moments: What the Everyplay acquisition means for developers

julio 14, 201418

As a veteran of online, mobile and console games services I've become used to the idea of change; mostly from sitting on the sometimes uncom... Leer más

White Nights: breaking the conference rules in Russia

julio 11, 20145

White Nights is a marketing and networking (no, not the TCP/IP based :)) conference that takes place in the cultural capital of Russia: the ... Leer más

High-performance physics in Unity 5

julio 8, 2014109

We’d like to highlight some of the 3D physics changes you can look forward to in Unity 5.0. We’ve been using PhysX 2.8.3 for a while now. W... Leer más

Metal, a new graphics API for iOS 8

julio 3, 201425

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... Leer más

VR Game Jam in Boston

julio 2, 20144

Over the last days of May and into early June, over 50 people from in and around the Boston game community gathered together for a VR game j... Leer más

Building Better Documentation

julio 1, 201424

One of the hardest things about writing documentation as a developer is to step into the shoes of the user. When you know everything about a... Leer más