Introducing the new Memory Profiler

marzo 14, 201327

The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... Leer más

Short Cycle Development

marzo 8, 201319

The Problem In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Leer más

Unity 4 Early Access for Windows Store apps

marzo 7, 201333

It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Leer más

Unity’s Serious Business With Serious Games

marzo 5, 201314

  Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... Leer más

Exploratory Testing at Unity

febrero 28, 20133

Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Leer más

Time to Move on to Something Else…

febrero 21, 2013108

Dear friends, I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Leer más

Unity games sweep App Store awards

febrero 19, 201317

Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... Leer más

Brian Fargo: inXile asset crowdsourcing experiment a “resounding success”

febrero 18, 2013

Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... Leer más

Learn Unity Update #3 : Phase 1 and Lab Testing

febrero 11, 201340

Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... Leer más

Automatic Setup of a Humanoid

febrero 7, 201324

The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Leer más

DirectX 11 Competition Winner and Showcase!

febrero 1, 201323

Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... Leer más

Mixamo’s animation store plug-in now supports Mecanim!

enero 18, 201311

At the core of our company philosophy is the belief that nothing should get in the way of the creative process.  Game development has tradit... Leer más

Global Game Jam 2013

enero 18, 201318

Its that time of year again! It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies. For t... Leer más