The new Unity 4.1 release features an updated and vastly more powerful Memory Profiler tool that provides more specific and more accurate in... Leer más
In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Leer más
It is an honor for me to announce the Windows Store apps early access program. Starting with Unity 4.2 you will be able to develop games for... Leer más
Unity may mostly be known for the focus on “fun and games.” But over the years the use of the platform has truly matured in th... Leer más
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Leer más
I've spent 10 years of my life on Unity – from writing the first version of ShaderLab (our shader compiler – yeah, you can ... Leer más
Right now, Unity is the world’s No.1 engine when it comes to mobile games. According to a 2012 Game Developer survey, Unity is far and away ... Leer más
Here’s what Brian Fargo has to say about about the joint asset crowd-sourcing project between his studio, inXile, and the Asset Store for hi... Leer más
Here at Unity, since last August we've been pushing ahead with our plan to create a totally new learning area on the site, and as a larger c... Leer más
The humanoid animation option in Unity 4 makes it possible to retarget the same animations to different characters. The characters can have ... Leer más
Last month we threw out the challenge to create something intensely-crazy-amazing in Unity 4 with DirectX 11. We put forward $10,000 and a t... Leer más
At the core of our company philosophy is the belief that nothing should get in the way of the creative process. Game development has tradit... Leer más
Its that time of year again!
It really doesn't feel like 5 minutes since last years Global Game Jam, its amazing how time flies.
For t... Leer más
Creado con Unity