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Archivos de etiqueta: 2018.3

Visual Effect Graph Samples

marzo 6, 20197

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... Leer más

Unity 2018.3 Shader Graph Update: Lit Master Node

diciembre 19, 201819

These HD Lit Advanced Features, or HD Lit AF, include coat-mask, iridescence, translucency, subsurface scattering, and anisotropy. This b... Leer más

Introducing Unity 2018.3

diciembre 13, 201878

Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain sys... Leer más

Physics Changes in Unity 2018.3 Beta

noviembre 12, 201835

The main change Unity 2018.3 brings to physics is the 3D physics engine upgrade, from PhysX 3.3.3 to PhysX 3.4.2. It’s the first time we shi... Leer más

Optimizing loading performance: Understanding the Async Upload Pipeline

octubre 8, 201832

Nobody likes loading screens. Did you know that you can quickly adjust Async Upload Pipeline (AUP) parameters to significantly improve your ... Leer más

Support for Android App Bundle (AAB) in Unity 2018.3 beta

octubre 3, 20188

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... Leer más

Win cool beta swag, meet us at Unite LA and learn from new prefab workflow demos

octubre 1, 20185

Unity 2018.3 beta is now available and keeps getting better with every release, with improvements and fixes based on your feedback. We’re al... Leer más

Unity 2018.3 beta: Get early access now

septiembre 13, 201858

In July, we launched Unity 2018.2, which improved the performance of both the Lightweight Render Pipeline (LWRP) and the High Definition Ren... Leer más