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Archivos de etiqueta: ECS

Announcing Unity and Havok Physics for DOTS

marzo 19, 201934

During our GDC Keynote, we announced our partnership with Havok to build a next-generation physics system for Unity. Today, we want to give ... Leer más

On DOTS: Entity Component System

marzo 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Leer más

A peek at the new Visual Effect Graph, CineCast, our first sample game, and more from Unite Los Angeles

octubre 24, 20187

Unite Los Angeles has begun and let me tell you, it has already been one for the books. Want to find out what you’ve missed so far? You’re i... Leer más

What is a Job System?

octubre 22, 201820

Looking for a way to get started writing safe multithreaded code? Learn the principles behind our Job System and how it works together with ... Leer más

Evolving multiplayer games beyond UNet

agosto 2, 2018104

Through our connected games initiatives, we’re revamping how we can make networked games easier, more performant, and multiplayer-ready by d... Leer más