Along with package 7.2.0 of the High Definition Render Pipeline (HDRP), we’re delivering a preview version of real-time ray tracing.
HDR... Leer más
Version 7.2.0 of the HDRP package is now out of Preview and verified for production. That means we guarantee stability, platform support and... Leer más
Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition... Leer más
Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... Leer más
We have renamed the Lightweight Render Pipeline in 2019.3. It’s now the Universal Render Pipeline, a powerful solution that delivers beautif... Leer más
Now you can develop applications that take advantage of Unity’s rapidly advancing graphics capabilities without being constrained by device ... Leer más
Unity will be at SIGGRAPH 2019 showing the latest in real-time high-fidelity graphics, artist tools and workflows, augmented reality (AR), v... Leer más
In March, Unity announced real-time ray tracing support for NVIDIA RTX technology. Real-time ray tracing introduces photorealistic lighting ... Leer más
We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from s... Leer más
Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Leer más
In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Leer más
Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Leer más
These HD Lit Advanced Features, or HD Lit AF, include coat-mask, iridescence, translucency, subsurface scattering, and anisotropy.
This b... Leer más
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