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Archivos de etiqueta: graphics

Creating Assets with Photogrammetry using a rotating surface

marzo 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Leer más

SRP Batcher: Speed up your rendering!

febrero 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Leer más

Procedural Stochastic Texturing in Unity

+1 febrero 14, 201935

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar... Leer más

Unity 2018.3 Shader Graph Update: Lit Master Node

diciembre 19, 201819

These HD Lit Advanced Features, or HD Lit AF, include coat-mask, iridescence, translucency, subsurface scattering, and anisotropy. This b... Leer más

The High Definition Render Pipeline: Getting Started Guide for Artists

septiembre 24, 201829

In this post we will explore authoring a scene to be rendered using Unity’s High Definition Render Pipeline, also known as HDRP.  We’ll walk... Leer más

Powering the Real-Time Revolution at SIGGRAPH

agosto 29, 20182

SIGGRAPH is the melting pot where the newest of technologies and the brightest of minds come together under one roof. This year’s conference... Leer más

Spotlight Team Best Practices: Setting up the Lighting Pipeline

agosto 28, 201813

Unity offers several rendering pipelines, two Global Illumination systems, four Lighting Modes, three Light Modes, two Shadowmask Modes, etc... Leer más

Unity for Film: Real-time cinematic technology at SIGGRAPH 2018

agosto 13, 20185

Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animati... Leer más

2018.2 is now available

julio 10, 2018133

Unity 2018.1 marked the start of a new cycle with two major innovations at the core. Together, the Scriptable Render Pipeline (SRP) and Shad... Leer más

The High Definition Render Pipeline: Focused on visual quality

marzo 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Leer más

Introduction to Shader Graph: Build your shaders with a visual editor

febrero 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Leer más

Scriptable Render Pipeline Overview

enero 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Leer más

2018 and Graphics

enero 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Leer más