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Archivos de etiqueta: graphics

Crunch compression of ETC textures

diciembre 15, 201710

This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... Leer más

Available now: OctaneRender for Unity

diciembre 14, 201745

OTOY’s cinematic render engine for the Unity editor has arrived! OctaneRender® is the first and fastest path-traced, GPU-accelerated render ... Leer más

Updated Crunch texture compression library

noviembre 15, 201720

Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce t... Leer más

Microfacet-based Normal Mapping for Robust Monte Carlo Path Tracing

octubre 2, 2017

Vincent Schüssler (KIT), Eric Heitz (Unity Technologies), Johannes Hanika (KIT) and Carsten Dachsbacher (KIT) ACM SIGGRAPH ASIA 2017 ... Leer más

Real-Time Line- and Disk-Light Shading with Linearly Transformed Cosines

julio 21, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucasfilm) ACM SIGGRAPH Courses 2017 Abstract We recently introduced a new real-tim... Leer más

Deprecating DirectX 9

julio 10, 201735

We will be removing support for DirectX 9 on the Windows platforms; as a result Windows XP will no longer be supported by default. When wil... Leer más

A Spherical Cap Preserving Parameterization for Spherical Distributions

mayo 9, 2017

Jonathan Dupuy, Eric Heitz and Laurent Belcour ACM SIGGRAPH 2017 Abstract We introduce a novel parameterization for spherical distr... Leer más

A Practical Extension to Microfacet Theory for the Modeling of Varying Iridescence

mayo 9, 2017

Laurent Belcour (Unity Technologies) and Pascal Barla (INRIA) ACM SIGGRAPH 2017   Abstract Thin film iridescence permits to repro... Leer más

Linear-Light Shading with Linearly Transformed Cosines

abril 17, 2017

Eric Heitz (Unity Technologies) and Stephen Hill (Lucas film) Book chapter in GPU Zen Abstract We recently introduced a new real-time... Leer más

Analytical Calculation of the Solid Angle Subtended by an Arbitrarily Positioned Ellipsoid to a Point Source

febrero 8, 2017

Nuclear Instruments and Methods in Physics Research We present a geometric method for computing an ellipse that subtends the same solid-a... Leer más

VFX Toolbox: Experimental Image Sequencer Update

enero 27, 2017

 Hey VFX Artists! We are releasing today an update of the Image Sequencer with many improvements. Be sure to download it and give it a try! ... Leer más

16 Highlights from 2016 on the Unity blog

diciembre 29, 20164

We’re nearing the end of 2016 now. Everyone’s enjoying their winter festivities, and gazes are shifting to all we have in the works for 2017... Leer más

Graphics tests, the last line of automated testing

diciembre 21, 201613

There are dozens of platforms you can deploy to with Unity. It can be difficult for us developers at Unity to maintain visual integrity on a... Leer más