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Archivos de etiqueta: networking

Unity and IPv6 Support

mayo 10, 201655

Apple recently announced that beginning June 1, 2016, “all apps submitted to the App Store must support IPv6-only networking.” Since many of... Leer más

Open sourcing the high level multiplayer networking layer

noviembre 19, 201522

What has been open sourced exactly? The multiplayer feature can be split into a lower and higher layer. The lower one is the transport laye... Leer más

Unity Multiplayer in Super Dungeon Bros

abril 14, 201514

The first phase of our plan to create a networking solution that allows Unity developers to build multiplayer games for any type of game wit... Leer más

All about the Unity networking transport layer

junio 11, 201454

Get a general overview of the UNET system here, or read on to learn about the UNET transport layer foundation! When we started to design th... Leer más

UNET SyncVar

mayo 29, 201449

This post discusses state synchronization in networked Unity games. We begin with a summary of how this is done in the existing (legacy) Uni... Leer más

Announcing UNET – New Unity Multiplayer Technology

mayo 12, 201473

Before joining Unity, members of the networking team worked mainly on MMOs such as Ultima Online, Lord of the Rings Online, Dungeons and Dra... Leer más

Introduction to Network Multiplayer Development with Photon Cloud

marzo 22, 2012

Exit Games is a well-known provider of high-performance network multiplayer server and hosting solutions both inside and outside the Unity d... Leer más