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Archivos de etiqueta: performance

Introducing the Profile Analyzer

+1 mayo 13, 201915

Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code chang... Leer más

Performance Benchmarking in Unity: How to Get Started

septiembre 25, 201813

As a Unity developer, you want your users to love playing your games, enjoying a smooth experience across all the platforms they may play on... Leer más

New Best Practice Guide – Memory Management in Unity

junio 27, 201825

Here in Enterprise Support, we get to help out on many projects, with all kinds of combinations of Unity features. What we see is that 10 ou... Leer más

Crunch compression of ETC textures

diciembre 15, 201710

This blog post describes the basics of Crunch compression and explains in details how the original Crunch algorithm was modified in order to... Leer más

Updated Crunch texture compression library

noviembre 15, 201720

Crunch is a lossy texture compression format, which is normally used on top of DXT texture compression. Crunch compression helps to reduce t... Leer más

#unitytips: ParticleSystem Performance – Culling

diciembre 20, 201622

In a previous post, I wrote about the performance considerations when using the various curve modes available in the particle system. This t... Leer más

Unity WebGL Memory: The Unity Heap

diciembre 5, 201610

In the previous Unity WebGL blog post, we explained that memory works differently compared to other platforms; we told you the Unity Heap sh... Leer más

Understanding Memory in Unity WebGL

septiembre 20, 201619

Since we shipped Unity WebGL, we have put a lot of effort into optimizing memory consumption. We’ve also been explaining how memory works in... Leer más

Unity 5.4 is out – here’s what’s in it

julio 28, 2016105

The wait is over, and Unity 5.4 has been released! You can download it here. As we announced in March, we’ve put extra resources into beta... Leer más

Gráficos mejorados, mejor rendimiento, y más: la beta pública de Unity 5.4 está lista para que la descargue

marzo 15, 201660

Como parte de nuestro compromiso en traerle productos estables, la versión 5.4 de Unity está disponible como beta para todos los usuarios de... Leer más

Profiling with Instruments

febrero 1, 20167

In the Enterprise Support team, we see a lot of iOS projects. At some point, in any iOS development, developers often end up running their g... Leer más

Optimizing iOS app size with resource slicing

diciembre 28, 201511

App slicing is a new iOS feature available since iOS and tvOS version 9.0. It's purpose is to reduce the size of the main application bundle... Leer más

10000 Update() calls

diciembre 23, 201576

Unity has so-called Messaging system which allows you to define a bunch of magic methods in your scripts which will be called at specific ev... Leer más