In my previous blog post, I explored Unified Test Runner (or simply UTR) and Hoarder. In short: UTR is a single entry point we use to run al... Leer más
Archivos de etiqueta: QA
For a long time, we had Exploratory Testing weeks (ET weeks) as one of the major test phases on every Unity release. The whole QA group woul... Leer más
My name is Igor and I am a Toolsmith at Unity, which means I am part of the team that build tools to increase productivity of Devs and QA in... Leer más
As outlined in the Unity Engine QA Process blogpost, every Unity release goes through a number of test phases before it is released. Here I ... Leer más
Seasons greetings to you all! We promised in 2016 that we would support 5.3 as a stable release for a year. Your feedback showed that it was... Leer más
There are dozens of platforms you can deploy to with Unity. It can be difficult for us developers at Unity to maintain visual integrity on a... Leer más
Getting changes to our mainline source repository (aka trunk) has never been easy, but the problems scale with the amount of people trying t... Leer más
A look inside: The Quest for Green Automation
One of the hardest things to achieve in any software development process is having an almost always green set of automated tests. Just like ... Leer más
We want your bug reports! With good reports, we can get the info we need to improve the quality of Unity for everybody. When your bug report... Leer más
Continuing the Release Management Series, let’s talk about how we changed our bug prioritization system for 5.4 and why. In recent times, w... Leer más
I didn’t expect to be writing up this blog post. I initially wrote up an email congratulating the company on our release and highlighting ch... Leer más
We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Leer más