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Archivos de etiqueta: QA

A Look Inside: Asset Store Bash, upgrade testing using Asset Store packages

julio 3, 20175

Asset Store Bash is one of the major test phases performed as part of every major Unity release. It has two main purposes: Testing ... Leer más

A Look Inside: Evolving Automation

junio 15, 2017

In my previous blog post, I explored Unified Test Runner (or simply UTR) and Hoarder. In short: UTR is a single entry point we use to run al... Leer más

A look inside: Bug Bash – Find them all!

marzo 23, 20179

For a long time, we had Exploratory Testing weeks (ET weeks) as one of the major test phases on every Unity release. The whole QA group woul... Leer más

The story of Crash Analyzer: The quest of automating crash handling at Unity

marzo 7, 20178

My name is Igor and I am a Toolsmith at Unity, which means I am part of the team that build tools to increase productivity of Devs and QA in... Leer más

A Look Inside: Scenario Testing at Unity

enero 3, 201722

As outlined in the Unity Engine QA Process blogpost, every Unity release goes through a number of test phases before it is released. Here I ... Leer más

Unity Sustained Engineering Release Plan

diciembre 22, 20166

Seasons greetings to you all! We promised in 2016 that we would support 5.3 as a stable release for a year. Your feedback showed that it was... Leer más

Graphics tests, the last line of automated testing

diciembre 21, 201613

There are dozens of platforms you can deploy to with Unity. It can be difficult for us developers at Unity to maintain visual integrity on a... Leer más

A Look Inside: The Path to Trunk

octubre 17, 201631

Getting changes to our mainline source repository (aka trunk) has never been easy, but the problems scale with the amount of people trying t... Leer más

A look inside: The Quest for Green Automation

septiembre 8, 2016

One of the hardest things to achieve in any software development process is having an almost always green set of automated tests. Just like ... Leer más

Attaching your project to a bug report

agosto 24, 201612

We want your bug reports! With good reports, we can get the info we need to improve the quality of Unity for everybody. When your bug report... Leer más

A Look Inside: Tracking Bugs By User Pain

agosto 17, 201618

Continuing the Release Management Series, let’s talk about how we changed our bug prioritization system for 5.4 and why. In recent times, w... Leer más

A Look Inside: Unity Release Management Series

agosto 1, 201614

I didn’t expect to be writing up this blog post. I initially wrote up an email congratulating the company on our release and highlighting ch... Leer más

The Unity Engine QA Process

mayo 18, 20163

We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts g... Leer más