Great news! The 4.6.0 public release is going live later this week. When that happens, the default Unity version will become 4.6.x.
Subsequ... Leer más
The QA mini site is a one stop place for our blogs, our public test suites, the Unity Test Tools and the patch releases. You will be able to... Leer más
Hello everybody, my name is Elvis Alistar and I have been working with Unity for more than 2 years. I am responsible for leading the team of... Leer más
Hi again! This time is will be much shorter. The 1.3 version update for Unity Test Tools is out and I want to share some of the goodness it ... Leer más
As promised in my previous blog post Unit testing part 1 – Unit tests by the book, this one is dedicated to designing MonoBehaviours with te... Leer más
In January we merged the QA and Support teams into one organization with me (QA Director) heading them. The main purpose of this merge was t... Leer más
When we want to test something in isolation it means that we want to decouple it. Loose coupling is what we need. It is so easy to embed hid... Leer más
Earlier this month, I was lucky enough to have the opportunity to present it at a workshop held at one of the best programming conferences i... Leer más
GDC 2014 had another such trophy-worthy hunting safari in store for us. We were five days away from presenting Unity 5 to the world when ... Leer más
Few days ago we released version 1.2 of Unity Test Tools. Today, I would like to highlight some of the recent changes and discuss main pain ... Leer más
Previously we have written about our Runtime Tests, Performance Tests and Unity Test Tools. In this blog post I will tell you about how we ... Leer más
This presentation focused on what we do to make Unity awesome, giving an overview of the QA teams and the tools we use in ... Leer más
Building the rig
We have built a performance test rig that can monitor selected development and release branches and report selected data p... Leer más
Creado con Unity
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Solución bajo licencia para generar versiones de los proyectos de Unity utilizando el hardware de la red.