With an ever increasing amount of test configurations (platforms, operating systems, versions) it gets increasingly difficult to keep track ... Leer más
Thus we made the decision to make Unity Test Tools available for our users, which we hope will help you attain a high quality in your code... Leer más
Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that ar... Leer más
We wanted answers to a few questions:
How many bugs can we find in those reports?
How good is our rating system? (brief explanation be... Leer más
Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on qua... Leer más
Hi, my name is Kasper Amstrup Andersen, and I am leading the Toolsmiths Team here at Unity. The Toolsmiths Team consists of 6 developers, an... Leer más
Our next upcoming release is Unity 4.2. Without actually going into what it's going to contain in terms of features, let's take a look at th... Leer más
In the previous 2 releases, 4.0 and 3.5, we had a very, very long release cycle. 4.0 work was started in January 2012 for some ... Leer más
Hello everybody, my name is Claus Petersen and I am a fairly recent addition to the Unity family. I am in charge of leading the Software Tes... Leer más
In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “... Leer más
Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsh... Leer más
It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of ... Leer más
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Crea experiencias inteligentes de realidad aumentada que se integran plenamente con el mundo real.
Crea mundos ultrarrealistas con las herramientas de arte asistidas por AI para acelerar tu flujo de trabajo.
Solución bajo licencia para generar versiones de los proyectos de Unity utilizando el hardware de la red.