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Archivos de etiqueta: scene management

Achieve better Scene workflow with ScriptableObjects

julio 1, 202021

Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the p... Leer más

Introducing Unity 2018.3

diciembre 13, 201878

Unity 2018.3 introduces improved Prefab workflows, including nesting, as well as enhancements to our Scriptable Render Pipeline, Terrain sys... Leer más