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Archivos de etiqueta: scripting

10 ways to speed up your programming workflows in Unity with Visual Studio 2019

julio 14, 20209

Visual Studio 2019 offers world-class debugging, and lots of new tools and customization options so that you can set up your coding environm... Leer más

Achieve better Scene workflow with ScriptableObjects

julio 1, 202023

Managing multiple Scenes in Unity can be a challenge, and improving this workflow is crucial for both the performance of your game and the p... Leer más

Faster C# scripting with JetBrains Rider

agosto 13, 201943

From time to time, we spotlight a tool from an Asset Store Partner that we believe some Unity developers might like to know more about. In t... Leer más

Precise frame rates in Unity

junio 3, 201916

Ever wonder if it's possible to make Unity follow a precise frame rate and potentially even follow an external clock source (commonly known ... Leer más

On DOTS: Entity Component System

marzo 8, 201925

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... Leer más

On DOTS: C++ & C#

febrero 26, 201950

This is a brief introduction to our new Data-Oriented Tech Stack (DOTS), sharing some insights in how and why we got to where we are today, ... Leer más

Unity 2019.1 beta is now available

enero 31, 201952

2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor ... Leer más

UnityScript to C# Conversion Tool

enero 8, 201912

Do you have any older projects that use UnityScript? If so, you might be interested in our open source UnityScript to C# conversion tool ava... Leer más

Feature Preview: Incremental Garbage Collection

noviembre 26, 201820

We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature i... Leer más

Scripting Runtime Improvements in Unity 2018.2

julio 11, 201833

We’ve been hard at work improving the updated scripting runtime since our last update. Unity 2018.2 ships with dozens of bug fixes related t... Leer más

Updated scripting runtime in Unity 2018.1: What does the future hold?

marzo 28, 201832

Unity 2018.1 beta now includes a fully-supported, modern .NET runtime. As the .NET ecosystem continues to evolve, Unity is committed to main... Leer más

Releasing the Unity C# source code

marzo 26, 201856

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... Leer más

Replacing MonoDevelop-Unity with Visual Studio Community starting in Unity 2018.1

enero 5, 201892

Starting from Unity 2018.1 we will be shipping Visual Studio for Mac instead of MonoDevelop-Unity on macOS. On Windows will continue to ship... Leer más