Currently, according to our editor analytics statistics, the percentage of scripts created in the three languages break down like this:
T... Leer más
In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Leer más
As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Leer más
But before we delve into the future, let’s talk about the present.
Scripting in Unity today
We leverage Mono (and WinRT on Windows Store... Leer más
When you do this in Unity:
Unity does something special with the == operator. Instead of what most people would expect, we have a special... Leer más
Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Leer más
A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Leer más
A new exciting editor extension feature is coming for Unity 4 - Property Drawers!
What started out as a NinjaCamp project between Rune an... Leer más
Thursday 29th March 2012 saw the tenth London Unity Usergroup, and a fantastic talk by Tom Betts. Tom specialises in procedural and generati... Leer más
Creado con Unity