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Archivos de etiqueta: scripting

Documentation, Unity scripting languages and you

septiembre 3, 201486

Currently, according to our editor analytics statistics, the percentage of scripts created in the three languages break down like this: T... Leer más

Serialization in Unity

junio 24, 201439

In the spirit of sharing more of the tech behind the scenes, and reasons why some things are the way they are, this post contains an overvie... Leer más

Unity 5: API changes & automatic script updating

junio 23, 201458

As the breadth of the Unity feature set keeps on growing, and as we build it with more and more engineers at the same time, the necessity fo... Leer más

The future of scripting in Unity

mayo 20, 201479

But before we delve into the future, let’s talk about the present. Scripting in Unity today We leverage Mono (and WinRT on Windows Store... Leer más

Custom == operator, should we keep it?

mayo 16, 2014200

When you do this in Unity: Unity does something special with the == operator. Instead of what most people would expect, we have a special... Leer más

The Novelist and the Asset Store: The Visual Scripting Story

mayo 8, 20143

Kent Hudson made a game that is part The Shining, part Gone Home and part something new entirely. In The Novelist, you are a ghost helping a... Leer más

On the future of Web publishing in Unity

abril 29, 201493

A few weeks ago at GDC, we announced support for WebGL publishing for Unity 5. Now I'd like to share some more information on what this is a... Leer más

Property Drawers in Unity 4

septiembre 7, 201231

A new exciting editor extension feature is coming for Unity 4 - Property Drawers! What started out as a NinjaCamp project between Rune an... Leer más

London Unity Usergroup 10

abril 2, 20122

Thursday 29th March 2012 saw the tenth London Unity Usergroup, and a fantastic talk by Tom Betts. Tom specialises in procedural and generati... Leer más