Search Unity

Archivos de etiqueta: shader

Art That Moves: Creating Animated Materials with Shader Graph

octubre 5, 201821

In Unity 2018.2 we added the “Vertex Position” input to Shader Graph, allowing you to adjust and animate your meshes. In this blog post, I’l... Leer más

Shader Graph Updates and Sample Project

agosto 7, 201822

In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually.  We have added a lot of exciting new feat... Leer más

Stripping scriptable shader variants

mayo 14, 201820

Massively reduce Player build time and data size by allowing developers to control which Shader variants are handled by the Unity Shader com... Leer más

Shader Graph Custom Node API: Using the Code Function Node

marzo 27, 201820

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... Leer más

Introduction to Shader Graph: Build your shaders with a visual editor

febrero 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Leer más

2018 and Graphics

enero 18, 201851

The Unity 2018 release cycle will have a heavy focus on graphics! There are a number of features that will be released during 2018 that will... Leer más

Optimizing Shader Info Loading, or Look at Yer Data!

enero 18, 201517

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... Leer más

Teleporter demo

mayo 19, 201458

This benchmark project is one among several which helped us identify what improvements of functionality were necessary from an artist’s prod... Leer más

Physically-based shading upcoming in Unity 5.0

marzo 20, 201458

Get an overview of the highlights from our video: Our Physically-based shader has been maturing for quite a while. It is built on ideas w... Leer más

Cutting edge AAA shading technology for all

noviembre 21, 201326

Physically-based surface shaders in the Asset Store So… physically-based surface shaders. Physically-based what? I hear you say. Even tho... Leer más

Unity 4: DirectX 11

julio 13, 201219

In Unity 4 we are offering you the chance to start working with some of the advanced features made possible by DirectX 11. In this video, Re... Leer más

Advanced Shading and Lighting for Mobile

junio 8, 201154

  Hello everyone. You have probably already heard about Shadowgun, the new mobile game developed by MADFINGER Games. You might also ... Leer más