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Archivos de etiqueta: SRP

Creating Assets with Photogrammetry using a rotating surface

marzo 11, 20198

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... Leer más

SRP Batcher: Speed up your rendering!

febrero 28, 201924

In 2018, we’ve introduced a highly customizable rendering technology we call Scriptable Render Pipeline (SRP). A part of this is a new low-l... Leer más

The High Definition Render Pipeline: Focused on visual quality

marzo 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Leer más

Scriptable Render Pipeline Overview

enero 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Leer más