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Archivos de etiqueta: Unity 2018.1b

Shader Graph Custom Node API: Using the Code Function Node

marzo 27, 201820

With the recent addition of Shader Graph, it’s now easier than ever to create custom shaders in Unity. However, regardless of how many diffe... Leer más

The High Definition Render Pipeline: Focused on visual quality

marzo 16, 201864

In a recent blog post, we introduced the concept of Scriptable Render Pipelines. In short, SRP allows developers to control how Unity render... Leer más

Introduction to Shader Graph: Build your shaders with a visual editor

febrero 27, 201833

Unity 2018.1 brings new levels of control and flexibility. One of the coolest features coming in 2018.1 is Shader Graph. Whether you’re a be... Leer más

The Lightweight Render Pipeline: Optimizing Real Time Performance

febrero 21, 201816

Update: LWRP is now out of preview and production-ready. Get more info in our 2019.1 release post. In a recent blog post we introduced th... Leer más

Scriptable Render Pipeline Overview

enero 31, 201824

The Scriptable Render Pipeline (SRP), introduced in 2018.1 beta, is a way of configuring and performing rendering in Unity that is controlle... Leer más

Stereo 360 Image and Video Capture

enero 26, 201827

We are proud to announce that in 2018.1 creators can now capture stereoscopic 360 images and video in Unity. Whether you’re a VR developer w... Leer más