Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree

6月 19, 20184

We are happy to announce the release of the latest version of ML-Agents: v0.4. It contains a number of features, which we hope everyone will enjoy. It includes the option to train your environments directly from the editor, rather than as built executables, making iteration ti... さらに読む

We are happy to announce the release of the latest version of ML-Agents: v0.4. It contains a number of features, which we hope everyone will enjoy. It includes the option to train your environments directly from the editor, rather than as built executables, making iteration ti... さらに読む

Book of the Dead: Photogrammetry Assets, Trees, VFX

6月 15, 20184

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, trees and VFX. This is the fou... さらに読む

Multi-platform Handheld AR in 2018

+1 6月 15, 201813

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and utilities that will help you ... さらに読む

What’s new in Unity ARKit Plugin for ARKit 2

6月 14, 20186

Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our developers instant access to all of... さらに読む

Case Study: A game for conflict-affected youth to learn and grow

Unity enables the creation of a huge range of games and experiences, including innovative tools for learning and training.  These range from... さらに読む

+1 6月 13, 20181

Unite Berlin 2018: What to expect next week

Unite Berlin kicks off on June 19. That’s only one week away, and we can’t wait to meet many of you at all the sessions, networking opportun... さらに読む

6月 12, 20183

PostFX v2 – Amazing visuals, upgraded

The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta i... さらに読む

6月 11, 201815

『Book of the Dead』ー キャラクターと主人公のアセット

本ブログシリーズでは、デモ動画『Book of the Dead』の様々な側面を見ていきます。もし『Book of the Dead』制作プロセスに関する以前の記事をご覧になっていない場合は、Unity のデモチームの紹介記事と、『Book of the Dead』コンセプトアー... さらに読む

6月 8, 20186

Procedural patterns to use with Tilemaps – (Part II)

In part 1 we looked at some of the ways we can create top layers procedurally using various methods, like Perlin Noise and Random Walk. In t... さらに読む

6月 7, 20183

自由自在に操ろう:Puppet3Dでゲームに魂を吹き込もう

きっと誰もが一度は考えたことがあるのではないでしょうか?:「Unityですべてのスキニング、リギング、アニメーションを直接編集することができたら素晴らしい」 アセットストアのパブリッシャーである Jamie Niman(またの名を Puppetman)が、驚くほどパワフルなアニ... さらに読む

6月 6, 20188

How Unity Evangelists enable creator success

Whether at a conference, on social media, or during a livestream, the Unity community often crosses paths with one of our Unity Evangelists.... さらに読む

6月 5, 20181

WWDC18: Book of the Dead debuts on MacBook Pro; ARKit 2 available for Unity devs

What an exciting WWDC18 keynote! Apple showcased some of the great new features coming with iOS 12, including significant updates to ARKit. ... さらに読む

+2 6月 5, 201813

『Book of the Dead』― コンセプトアート

このブログのシリーズでは、私たちのデモンストレーション『Book of the Dead』の制作について、様々な角度から見ていきたいと思います。先週、Unity の Demo チーム を紹介する記事を公開しましたが、今回は Georgi Simeonov に、私たちが公開したティ... さらに読む

6月 1, 20189