Unity 2019.3 is now available

1月 28, 202036

This release features a brand-new Editor interface, new Input System, faster in-Editor iteration time and lots of other improvements. The High Definition Render Pipeline and many 2D packages are now verified for 2019.3.  Regardless if you work in games, entertainment, automoti... さらに読む

This release features a brand-new Editor interface, new Input System, faster in-Editor iteration time and lots of other improvements. The High Definition Render Pipeline and many 2D packages are now verified for 2019.3.  Regardless if you work in games, entertainment, automoti... さらに読む

Unity XR platform updates

+1 1月 24, 202047

Amidst a period of innovation for XR, we want to ensure Unity remains the best development platform for creators and our ecosystem partners. We’re excited to announce our... さらに読む

Explore Revit models in VR with Unity Reflect

1月 23, 20208

Unity Reflect makes it easy to bring Building Information Modeling (BIM) data into virtual reality (VR). Learn how you can use the Unity Reflect VR Viewer to conduct imme... さらに読む

AEC

Unity and Overtone at PAX East 2020

1月 22, 2020返信

We’re showcasing Unity’s voice and text chat app, Overtone, at PAX East. Experience the power of this reliable, scalable, high-fidelity communication tool in Boston, MA, ... さらに読む

Community Component – 2019 in review and community creators to follow

1月 15, 202011

Last year had great highlights like, the longest uninterrupted streak of #UnityTips on Twitter, regular weekly episodes of Best of Made with... さらに読む

Reimagining in-vehicle experiences with real-time 3D

1月 14, 20204

Unity is teaming up with NXP Semiconductors, the world’s largest provider of automotive semiconductors, to demonstrate a human-machine inter... さらに読む

Understanding Lifetime Value and using it to grow your game

1月 13, 20208

The secret to creating a successful mobile games business is to have players that come back to your game day after day. The way to do that i... さらに読む

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

1月 9, 202014

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator ... さらに読む

7 steps to grow your game with paid user acquisition

1月 8, 20203

After countless hours of development and iteration, you finally launched your mobile game in various app stores. But this is just the beginn... さらに読む

Unity at Sundance Film Festival 2020

1月 7, 2020返信

In January of 2020, real-time storytellers will be able to dazzle and inspire the Sundance Film Festival audience with immersive creative ac... さらに読む

Unity Simulation is now on AWS, making it multi-cloud compatible

+1 1月 7, 20206

Today at CES, we announced that Unity Simulation, our cloud-based simulation product, is now multi-cloud compatible with its launch on Amazo... さらに読む

Mixed and Augmented Reality Studio (MARS): Designing a framework for simplified, flexible AR authoring

1月 3, 20203

We set out to build workflows that give creators the ability to make AR applications that work the way we want them to: context-aware, flexi... さらに読む

Lexus opens the door for virtual production in Unity

1月 2, 20201

Car buyers increasingly expect rich and unique online experiences during their purchase journeys. In this post, learn how Lexus is using Uni... さらに読む