Training intelligent adversaries using self-play with ML-Agents

2月 28, 2020返信

In the latest release of the ML-Agents Toolkit (v0.14), we have added a self-play feature that provides the capability to train competitive agents in adversarial games (as in zero-sum games, where one agent’s gain is exactly the other agent’s loss). In this blog post, we provide ... さらに読む

In the latest release of the ML-Agents Toolkit (v0.14), we have added a self-play feature that provides the capability to train competitive agents in adversarial games (as in zero-sum games, where one agent’s gain is exactly the other agent’s loss). In this blog post, we provide ... さらに読む

Best practices for bringing AR applications to the field

2月 28, 2020返信

Learn how industrial giant ABB is using Unity and augmented reality to transform field maintenance procedures into a completely paperless process. We recently invited ... さらに読む

Escape the witch’s cottage in our new VR learning experience

2月 27, 20204

Our brand new project for Unity Learn is an immersive VR escape room. Explore the potential of VR in Unity and create your own experience in a simple prototype environmen... さらに読む

An update on our GDC 2020 plans

2月 27, 202017

GDC is always our favorite time of year at Unity. It’s a chance for us to connect with creators, customers, players, and partners from around the world.  Unfortunately... さらに読む

Unity Student プランのご紹介 ― プロさながらの制作体験をはじめよう

2月 25, 202043

様々な業界で AR/VR やゲーム、その他インタラクティブ体験の制作に使用されているプロフェッショナルなツールやワークフローにアクセスし、プロの制作を学ぼう Unity Student プランがついに公開されました。学生の皆さんは、ゲーム・建築・エンジニアリング・自動車・エ... さらに読む

HDRP: Out of Preview in 2019.3

2月 24, 202013

High Definition Render Pipeline is verified in 2019.3 with new features and artist tools for achieving high-fidelity graphics. With Versi... さらに読む

Unity Education – From classrooms to conferences

2月 21, 2020返信

Around the world, students and teachers are using Unity to bring their creativity to life. See how real-time technology helps people inside ... さらに読む

Create beautiful and complex effects with the Visual Effect Graph: Verified in 2019.3

2月 21, 20206

Visual Effect Graph has many new features and fixes based on your feedback, so you can start using it in production with the High Definition... さらに読む

50 Megatons of real-time collaboration: This student film made with Unity is getting noticed

2月 19, 20204

How did a student film on a minimal budget find itself sharing the nominee spotlight with blockbuster productions like The Lion King and The... さらに読む

Game on: Join us at GDC 2020

2月 18, 20204

Update: After much thought and deliberation, we have made the difficult decision to pull out of GDC 2020. The current conditions with COVID-... さらに読む

Designing for mixed reality: Learnings from the MARS HMD companion app

+2 2月 14, 2020返信

The spatial design team, part of the authoring tools group in Unity Labs, is currently working on a head-mounted display (HMD) companion app... さらに読む

More animation, faster: Studio Gale on how Unity accelerated TOMONCAR production

2月 13, 20204

In its quest to release 60 animated episodes of TOMONCAR in a single drop, Studio Gale was determined to streamline processes and make its p... さらに読む

What experts expect from enterprise augmented reality and virtual reality in 2020

2月 12, 20203

Industry experts and analysts anticipate 2020 will be a breakthrough year for AR and VR in the enterprise sector. Wonder why? We invited 15 ... さらに読む