The Unity Awards 2018: Celebrating creators

8月 17, 20181

The Unity Awards are one of our favorite events of the year, and we’re excited to be bringing them to you again this year! These awards are just one way we look to recognize, emphasize, and congratulate the hard work, creativity, and dedication that you all put into your projects... さらに読む

The Unity Awards are one of our favorite events of the year, and we’re excited to be bringing them to you again this year! These awards are just one way we look to recognize, emphasize, and congratulate the hard work, creativity, and dedication that you all put into your projects... さらに読む

WebAssembly is here!

8月 15, 201822

It’s been a while since we announced our intention to switch to WebAssembly (a.k.a. Wasm) as the output format for the Unity WebGL build target. Since Unity 2018.2 is the... さらに読む

PiXYZ v2018.2 – Automation and algorithms for automotive success

8月 14, 2018返信

Earlier this year, we announced our partnership with PiXYZ Software to provide Unity automotive and transportation customers with the best CAD import and data preparation... さらに読む

Unity for Film: Real-time cinematic technology at SIGGRAPH 2018

8月 13, 20183

Unity believes that the future of filmmaking is real-time, and this year at SIGGRAPH we are celebrating cinematic storytelling in CG animation, virtual cinematography, an... さらに読む

Facial AR Remote: Animating with AR

With the release of ARKit and the iPhone X paired with Unity, developers have an easy-to-use set of tools to create beautiful and expressive... さらに読む

8月 13, 201819

Show off your work at the 2019 Sundance Film Festival – apply today!

Are you working on a groundbreaking animated film or XR experience you want the world to see? Enjoy a special Unity discount on the entry fe... さらに読む

8月 8, 2018返信

Unity releases Google advertising for developers

Everyone loves something new. New ad formats, new advertisers, and new content means more options to create something unique and engaging. W... さらに読む

+1 8月 7, 201811

Shader Graph Updates and Sample Project

In 2018.1 we introduced a new tool called Shader Graph which allows you to build shaders visually.  We have added a lot of exciting new feat... さらに読む

8月 7, 201822

The way small independent studios create

We’re continuously blown away by all the original, imaginative, and often ridiculously fun games created by independent developers using Uni... さらに読む

8月 3, 20188

UNet を乗り越え、マルチプレイヤーゲームはさらなる進化へ

Unity はコネクティッドゲームの分野で先頭を走り続けるという強い意志のもと、ネットワークに接続されたゲームをより簡単に、よりハイパフォーマンスになるよう開発し、かつ手をかけずにマルチプレイヤー対応させる方法を刷新しようとしています。こうした重要な変化を起こすためには、まったく... さらに読む

8月 2, 201889

プロシージャルな植生生成で自然を見事に描き出す、新人のアセットパブリッシャー

Lennart Johansen 氏は 3D ビジュアライゼーションとマッピングシステムのエキスパートであり、無数のゲームとビジュアル体験向けに、プロシージャルな植生生成とランタイムマスキングの導入について、400 を超える開発者を支援しています。彼にとって空き時間でやっていた趣... さらに読む

8月 1, 201812

The Unity Developer Day Tour Continues!

Join a Unity Developer Day near you to enjoy a full day of expert-level talks by Unity staff, development case studies by regional industry ... さらに読む

7月 31, 20186

Creating together: Unity and Google Cloud

At Unite Berlin, we announced an alliance with Google Cloud to make it easier for you to create connected games. Since then, we’ve been hard... さらに読む

7月 27, 20187