Unite Los Angeles 2018: Join us from anywhere

10月 17, 20183

Unite Los Angeles begins on Tuesday, Oct 23 and it’s shaping up to be one of our most dynamic events to date, with a full-day track on the Entity Component System; dedicated summits for Film & Animation, Automotive, and Mobile Business; a networking reception; and much more. ... さらに読む

Unite Los Angeles begins on Tuesday, Oct 23 and it’s shaping up to be one of our most dynamic events to date, with a full-day track on the Entity Component System; dedicated summits for Film & Animation, Automotive, and Mobile Business; a networking reception; and much more. ... さらに読む

Making the most of TextMesh Pro in Unity 2018

10月 16, 201810

Whether you’re working on an FPS, a puzzle game or a VR experience, one of the aspects you have to take care of is User Interface. Luckily enough, as of March 2017, TextM... さらに読む

What’s new in Performance Reporting

10月 15, 20183

Performance Reporting is a great tool for staying on top of and prioritizing the issues players experience while running your game. This Unity service, which is currently... さらに読む

Unity’s Operate Dashboard: How to measure, monitor and optimize your free-to-play game for success

10月 12, 20182

As a game developer, your ultimate goal is to create an innovative, engaging, and fun experience for your players. This process requires not only a great deal of creativi... さらに読む

Introducing Unity Visual Search: Instant 3D search, discovery, and prototyping

We’re committed to helping you find the perfect assets for your projects. The Asset Store team has been working on some powerful new integra... さらに読む

10月 12, 20187

Now Available: Film Sample Project

With so much momentum around real-time filmmaking, we know many of you are eager to try creating cinematic scenes with the latest best pract... さらに読む

10月 11, 201813

2018.3 Terrain Update: Getting Started

We now have a team dedicated to terrain, and our initial efforts will soon be publically available! Unity 2018.3 will ship with an update to... さらに読む

10月 10, 201855

Async Upload Pipeline(AUP)でローディングのパフォーマンスを最適化する

ローディング画面が好きという人は誰もいないでしょう。ロード時間は Async Upload Pipeline(AUP)パラメーターを簡単に調節するだけで大幅に改善できることをご存知でしたか?本記事では、AUP によるメッシュとテクスチャをローディングする仕組みを詳しくご紹介します... さらに読む

10月 8, 201824

動くアート ― シェーダーグラフでアニメーション付きマテリアルを視覚的に作成しよう

Unity 2018.2 でシェーダーグラフに「Vertex Position(頂点座標)」の入力が追加され、メッシュの調整とアニメーション化が可能になりました。本記事では、ユーザー独自の頂点アニメーションシェーダーの作成方法と、いくつかの一般的な例(風や水のシェーダーなど)をご... さらに読む

10月 5, 201817

Faces of Unity: Maxine Schlein

As part of our commitment to democratizing development, solving hard problems, and enabling success, our Product Marketing team works closel... さらに読む

10月 4, 2018返信

Support for Android App Bundle (AAB) in Unity 2018.3 beta

Larger apps and games convert fewer Google Play store visits into installs. This is because users are conscious of using up storage on their... さらに読む

10月 3, 20186

Puppo, The Corgi: Cuteness Overload with the Unity ML-Agents Toolkit

Building a game is a creative process that involves many challenging steps including defining the game concept and logic, building assets an... さらに読む

+1 10月 2, 20186

Win cool beta swag, meet us at Unite LA and learn from new prefab workflow demos

Unity 2018.3 beta is now available and keeps getting better with every release, with improvements and fixes based on your feedback. We’re al... さらに読む

10月 1, 20185