How to use Timeline Signals

5月 21, 201912

Since Timeline's introduction in 2017, we know that you've been patiently waiting for a way to send events. Well, wait no more! Starting in Unity 2019.1, a new feature called Signals helps you send events. Let's dive in and see what this new feature is all about. Signals Here's... さらに読む

Since Timeline's introduction in 2017, we know that you've been patiently waiting for a way to send events. Well, wait no more! Starting in Unity 2019.1, a new feature called Signals helps you send events. Let's dive in and see what this new feature is all about. Signals Here's... さらに読む

GPU Lightmapper: A Technical Deep Dive

5月 20, 201912

The Lighting Team is going all-in on iteration speed. We designed the Progressive Lightmapper with that goal in mind. Our goal is to provide quick feedback on any changes... さらに読む

Unity heads to Annecy Film Festival

5月 16, 20193

We’re excited to be heading to the MIFA / Annecy International Animation Film Festival from June 10-15th! The festival is a long-standing annual tradition that brings the... さらに読む

Obstacle Tower Challenge Round 2 begins today

+1 5月 15, 2019返信

In February, we launched the first round of the Obstacle Tower Challenge. Since the closing of the round, we have received 2000+ entries from 350+ teams. We want to thank... さらに読む

Introducing the Animation Rigging preview package for Unity 2019.1

The Animation Rigging package for Unity 2019.1 enables users to set up procedural motion on animated skeletons at runtime. You can use a set... さらに読む

+1 5月 14, 201927

Introducing the Profile Analyzer

Have you ever needed to compare the difference in performance between two versions of your project? See the impact of an asset or code chang... さらに読む

+1 5月 13, 201913

Lyra: Behind The Rookies

The Rookies is a community platform and online global contest that enables students to share their work with the world. Last year’s winner o... さらに読む

5月 10, 20194

Unity 2019.2 beta is now available

Be among the first to see what new features and enhancements Unity has for you in the next 2019 TECH stream release. In this beta, we’ve inc... さらに読む

+1 5月 9, 201933

Streamline your data workflows with PiXYZ 2019.1

The 2019.1 releases of PiXYZ STUDIO and PiXYZ PLUGIN for Unity deliver some major advancements, including new and improved algorithms, a rev... さらに読む

5月 8, 201913

Faces of Unity: Paul Saiedi

In this Faces of Unity post, we’re highlighting Paul Saiedi, Unity’s first Global Head of Inclusion. Paul heads up Unity’s commitment to cre... さらに読む

5月 3, 20198

Microsoft and Unity announce HoloLens 2 Development Edition

Releasing later this year alongside the launch of HoloLens 2, the all-new HoloLens 2 Development Edition offers even more value to jump-star... さらに読む

5月 2, 20194

Unity Asset Store: The May Madness Sale is on!

Power up your development with big discounts throughout the Unity Asset Store. Looking for spectacular particle explosions? Need a specialty... さらに読む

5月 1, 20194

The Asset Store, new and improved, starting today

We’re revamping the Asset Store to make it easier for developers to find what they’re looking for. It runs better than ever on mobile, and s... さらに読む

+1 4月 30, 201941