Show us what is inside the Yggdrasil vault

2月 15, 20192

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Contest! Substance Painter and Designer help power some of the highest quality art available on the Asset Store, including Buried Memories Vol.... さらに読む

Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Contest! Substance Painter and Designer help power some of the highest quality art available on the Asset Store, including Buried Memories Vol.... さらに読む

Procedural Stochastic Texturing in Unity

+1 2月 14, 201931

Have you ever tried using tileable textures to cover large surfaces or add fine-scale detail to your meshes? If so, you’re probably familiar with the visible repetition p... さらに読む

Creating an Interactive Vertex Effect using Shader Graph

+1 2月 12, 201914

We created an example interactive vertex displacement effect with Shader Graph and the Lightweight Render Pipeline to help you use these features to design effects. This ... さらに読む

Unity Integrated Full Version Control Stack: Plastic SCM

2月 10, 201917

Plastic SCM is a full version control stack integrated with Unity. It enhances Unity’s project creation with asset versioning, diff and merging capabilities, and repo man... さらに読む

We have you covered with the Measured Materials Library

Unity is releasing a free library of common measured materials to make it easier to develop great looking models, with a focus on automotive... さらに読む

+1 2月 8, 201922

Sundance Film Festival 2019: Storytelling, evolved.

For the last two weekends in January, creators inspired and dazzled the Sundance Film Festival audience with creative and technical breakthr... さらに読む

2月 7, 2019返信

Building large scale cloud infrastructure using shared components

As Unity Ads engineering team, we got invited to the DEVOPS 2018 conference in Helsinki in December 2018, to present how we have approached ... さらに読む

2月 6, 20193

Create high-quality light fixtures in Unity

We’ve just published a comprehensive expert guide (PDF) on advanced techniques to create high-quality light fixtures for real-time applicati... さらに読む

2月 5, 201918

The Unity Developer Day tour is back and kicking off in New York!

Unity is starting 2019 off right by launching into our 2019 Developer Day Tour which features both the Americas and EMEA! Unity’s Evangel... さらに読む

2月 2, 20191

Automotive advantage: Vuforia Model Targets

There are seemingly limitless ways Augmented Reality can bring value to a variety of different industries. From interactive maintenance inst... さらに読む

2月 1, 20195

Unity 2019.1 beta is now available

2019.1 marks the start of the newest TECH stream, with lots of new features and functionalities. This includes more control over the editor ... さらに読む

1月 31, 201936

Design, build and operate faster with the PiXYZ Plugin for AEC

In collaboration with PiXYZ, you can now host your AEC projects in Unity. This post explains how to use the PiXYZ Plugin for Unity and what ... さらに読む

1月 30, 20192

Launching today: New game design course in partnership with USC

Always dreamed of designing your own game from concept to reality? The University of Southern California and Unity have teamed up to provide... さらに読む

1月 29, 20198