ARCore and Unity: A look at 2018 and the road ahead

12月 11, 20181

Unity and Google are committed to making augmented reality (AR) mainstream. As we continue to work together towards that goal, let’s take a moment to celebrate this year’s advancements and where handheld AR is going in the next 12 months. Throughout 2018, Google and Unity coll... さらに読む

Unity and Google are committed to making augmented reality (AR) mainstream. As we continue to work together towards that goal, let’s take a moment to celebrate this year’s advancements and where handheld AR is going in the next 12 months. Throughout 2018, Google and Unity coll... さらに読む

Announcing the release of Unity Integrations

12月 7, 20186

Unity Integrations lets you connect key Unity services to popular productivity and communication tools like Slack, Jira, and Discord. It’s a great way to get instantly no... さらに読む

New Asset Store Plugin helping developers to visualize BIM models in Unity

12月 6, 20185

Tridify Convert has been designed specifically for developers who want to spend more time creating and less time importing. Bridging the gap between BIM and Unity, Tridif... さらに読む

Project Tiny Preview Package is here!

+1 12月 5, 201828

Project Tiny is a new modular Unity runtime and Editor mode designed to build games and experiences that can load instantly and without install. As of today, it’s availab... さらに読む

2D インバースキネマティクススターティングガイド

以前掲載したUnity の 2D Animation パッケージに関するブログ記事をご覧になった方の中には、新しいインバースキネマティクスのパッケージがプロジェクトでどのように使えるかに興味がある方もいらっしゃると思います。この記事では、IK の背景にある基本的な考え方と、Uni... さらに読む

12月 4, 20183

Faces of Unity: Alex Lim

Each blog in the Faces of Unity series features an employee whose work plays an integral part in creating the engine you know and love. Whet... さらに読む

12月 3, 2018返信

Unity、シーグラフアジア2018に出展

ユニティ・テクノロジーズ・ジャパンは、東京国際フォーラムで12月4日から7日まで開催されるアジアにおけるコンピュータグラフィックスとインタラクティブ技術に関するカンファレンスと展示会「シーグラフアジア2018」に出展します。特に12月5日と7日のExhibitor Talksでは... さらに読む

12月 3, 2018返信

Children of Morta: Bringing order to the chaos of procedural generation

When Dead Mage created Children of Morta, a narrative-driven 2D dungeon crawler, they ran into some challenges balancing the roguelike eleme... さらに読む

11月 30, 20183

Share your story, introducing #mydevstory

With the launch of the Unity Global Student Challenge on Unity Connect, students are encouraged to share their work and progress throughout ... さらに読む

11月 29, 2018返信

How to get the most out of friend invites in your app

Social features like friend invites or referral campaigns are one of the most overlooked game mechanics. Common questions: how much time doe... さらに読む

11月 28, 201813

Introducing Unity’s Guiding Principles for Ethical AI

At Unity, we fundamentally believe the world is a better place with more creators in it. It’s our mission every day to democratize developme... さらに読む

11月 28, 20183

Creating explosive visuals with the Visual Effect Graph

At Unite LA 2018 we unveiled the Visual Effect Graph, a tool for building real-time visual effects in Unity. The tool uses GPU run compute s... さらに読む

11月 27, 201815

Feature Preview: Incremental Garbage Collection

We have just added an experimental new feature to Unity 19.1a10: Incremental Garbage Collection. Read this post to learn what this feature i... さらに読む

11月 26, 201816