Hackweek 2018 — The Unity way

6月 22, 20188

At Unity, we’re out to democratize development by enabling success for creators. As Global R&D HR Director, I’m focused on nurturing our talented people to help attain that goal, and Hackweek’s a big part of that. This year’s event is our biggest ever and will include excitin... さらに読む

At Unity, we’re out to democratize development by enabling success for creators. As Global R&D HR Director, I’m focused on nurturing our talented people to help attain that goal, and Hackweek’s a big part of that. This year’s event is our biggest ever and will include excitin... さらに読む

Bringing connected games within reach with Google Cloud

6月 21, 201819

At Unite Berlin, we announced a strategic alliance with Google Cloud. Together, we are building a suite of features that will help you create, run, and scale your connect... さらに読む

Announcing Kinematica: Animation meets machine learning

6月 20, 201821

For years, I’ve been working on a challenging question: what if you could create your game without worrying about building complex animation graphs? What if all that time... さらに読む

Introducing new Prefab workflows

6月 20, 201817

One of the top requested additions to Unity is the ability to nest Prefabs. But we know a lot of you need many more changes to the Prefab workflows than that. Therefore, ... さらに読む

Unite Berlin のトピック:コネクティッドゲーム、フェイシャルモーションキャプチャー、新しいプレハブワークフローのプレビューなど、盛りだくさん!

6 月 19 日から 21 日にかけて、Unite Berlin が開催されました。コネクティッドゲームの開発をさらに促進する Google Cloud との戦略的提携から、改良されたプレハブシステムのプレビュー版ビルドまで、これまで取り組んできたものについてお知らせできて非常に... さらに読む

6月 19, 20187

Unity ML-Agents Toolkit v0.4 and Udacity Deep Reinforcement Learning Nanodegree

We are happy to announce the release of the latest version of ML-Agents Toolkit: v0.4. It contains a number of features, which we hope every... さらに読む

6月 19, 201811

Book of the Dead: Photogrammetry Assets, Trees, VFX

In this blog series, we will go over every aspect of the creation of our demo “Book of the Dead”. Today, we focus on photogrammetry assets, ... さらに読む

6月 15, 20184

Multi-platform Handheld AR in 2018

We know that many of you are really excited about building handheld Augmented Reality (AR) apps. So we’ve developed a multi-platform API and... さらに読む

+1 6月 15, 201813

What’s new in Unity ARKit Plugin for ARKit 2

Apple announced exciting news for AR developers last week at WWDC, including ARKit 2. Unity has worked closely with Apple to allow our devel... さらに読む

6月 14, 20186

Case Study: A game for conflict-affected youth to learn and grow

Unity enables the creation of a huge range of games and experiences, including innovative tools for learning and training.  These range from... さらに読む

+1 6月 13, 20182

Unite Berlin 2018: What to expect next week

Unite Berlin kicks off on June 19. That’s only one week away, and we can’t wait to meet many of you at all the sessions, networking opportun... さらに読む

6月 12, 20183

PostFX v2 – Amazing visuals, upgraded

The Post-Processing Stack makes it easy to create and fine-tune high-quality visuals for dramatic and realistic effect. Coming out of beta i... さらに読む

6月 11, 201815

『Book of the Dead』ー キャラクターと主人公のアセット

本ブログシリーズでは、デモ動画『Book of the Dead』の様々な側面を見ていきます。もし『Book of the Dead』制作プロセスに関する以前の記事をご覧になっていない場合は、Unity のデモチームの紹介記事と、『Book of the Dead』コンセプトアー... さらに読む

6月 8, 20187