Unity Support for Stadia: Here’s what you need to know

3月 19, 201910

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, Stadia. Today, we are excited to announce Unity will make Stadia an officially supported platform. One of our core missions is democratizin... さらに読む

If you tuned in to Google’s special keynote at GDC earlier today, you probably heard about their new cloud-based game streaming platform, Stadia. Today, we are excited to announce Unity will make Stadia an officially supported platform. One of our core missions is democratizin... さらに読む

Announcing Unity and Havok Physics for DOTS

3月 19, 201924

At our GDC Keynote yesterday, we announced our partnership with Havok to build the next-generation physics system of Unity. Today, we want to give you more details on wha... さらに読む

The Heretic, Megacity release, real-time ray tracing, and more news from GDC 2019

3月 19, 201912

We kicked off GDC 2019 in the best way possible - with a keynote filled with major announcements, jaw-dropping demos, and appearances from some of the industry’s most sto... さらに読む

Isometric 2D Environments with Tilemap

3月 18, 201912

With the release of Unity 2018.3, we introduced Isometric Tilemap support - closely following Hexagonal Tilemap support which was added in the 2018.2 release. The new Til... さらに読む

Next week at GDC: How to stream the Keynote and where to go

Every year at GDC we make major announcements and debut our latest technologies. We can’t wait to reveal our latest features, jaw-dropping d... さらに読む

3月 14, 20191

2D Pixel Perfect: How to set up your Unity project for retro 8-bit games

Retro games with simple mechanics and pixelated graphics can evoke fond memories for veteran gamers, while also being approachable to younge... さらに読む

+1 3月 13, 201912

Look closer. That’s the power of real-time 3D for AEC

In March, we had our first webinar for AEC (Architecture, Engineering, and Construction), allowing audiences to see how to beautify models t... さらに読む

3月 12, 20194

Creating Assets with Photogrammetry using a rotating surface

Photogrammetry empowers you to create realistic high-fidelity assets at speed from everyday objects. By placing a variety of small objects o... さらに読む

3月 11, 20197

Faces of Unity: International Women’s Day

In celebration of International Women’s Day, we’re highlighting four women across Unity for this month’s Faces of Unity blog. Get to know Ti... さらに読む

3月 8, 20196

On DOTS: Entity Component System

This is one of several posts about our new Data-Oriented Tech Stack (DOTS), sharing some insights into how and why we got to where we are to... さらに読む

3月 8, 201925

Announcing the Unity Global Student Challenge Winners

After several weeks of design, development, prototyping, and playtesting, we saw amazing student projects from all over the world! Thank you... さらに読む

3月 7, 20193

Visual Effect Graph Samples

Visual Effect Graph empowers you to author next-generation visual effects through its node-based behaviors and GPU-based compute power. For ... さらに読む

3月 6, 20195

Android サポートに関するお知らせ:64 ビット対応および App Bundle サポートの 2017.4 LTS バックポート

いよいよ Android アプリは 64 ビット対応が必須とされる時代がやってきます。Unity はこれをポジティブなことであると考えています。Unity では、Android アプリの 64 ビット対応サポートを Unity 2018.2 で追加しました。加えて、Unity 2... さらに読む

3月 5, 201912