Unity 2.5 for Mac and Windows now available!
Yes, it’s true, we’ve done it. Yesterday we shipped Unity 2.5 which among other things finally offers support for Unity authoring on Mac OS X and Windows! From the announcement email I sent out (as company front-man):
Today we are extremely happy to announce the release of Unity 2.5. For the first time Unity development is now available for use on both Mac OS X and Windows! True cross-platform development with Unity has now been realized. This has been an enormous project that has taken well over a year to complete, it’s a release that we’re very proud of having accomplished. What’s more is that during this effort we’ve also nearly doubled in size as a company and so there is a lot more on the way, it’s going to be an exciting year!
While a key feature of this release is in fact the introduction of authoring support on Windows it’s worth noting that we put a lot of work into general editor improvements that all content authors can take advantage of. What that means is that this is a significant release for both our existing users and all those potential new users waiting to try Unity for the first time. Here is the high-level overview of what you’ll find in Unity 2.5:
- Windows editor support
- An all new tabbed, and fully customizable authoring interface
- 3DS Max support on Windows (ala our Maya support on Mac OS X)
- New and improved scene navigation and object placement tools
- Google Chrome support
- and more…
I don’t want to repeat too much information here as we have a bunch on our site already. Check out the what’s new page we have posted:
Both existing users and those wanting to evaluate Unity can download the latest installer from our trial download page:
Or you can of course just cut to the chase and buy now by visiting our online store:
It goes without saying that these are some exciting times for both Unity Technologies and the awesome community we have around us. And 2009 is just gettin’ started!