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If you have a problem, if no one else can help, and if you can find them, maybe you can hire… The Demo-Team! (cue 80’s awesomeness)

Well ok, we’re not really for hire, we’re actually pretty easy to find, and we’re definitely here to help you make better games with Unity. As the Unity community grows the spectrum of users has widened from the classic bedroom developer up to the large established game studio. Unity’s core philosophy has always been to empower any sized team to make their ideas a reality with an easy to use and powerful tool. Creating top notch documentation, tutorials, and examples goes hand in hand with this philosophy. It facilitates new and veteran users alike to come to grips with new features in Unity as well as how fundamental game concepts are done the “Unity way”.

The relatively new platform of Unity for iPhone has brought a ton of new users to the community and with it a lot of questions about how to develop for this platform effectively. Therefore the first round of demos and tutorials we’ll be doing will be solely focused on getting people up to speed with Unity iPhone. The first one we’re doing is a 3rd person platformer which will teach several techniques for how to control a character as well as the camera. Based upon requests on the forum these will be:

• Touch on the screen to move character to that position in world space.

• “Dual Analog” controls for movement and camera orbit.

• “Single Stick” controls with auto-camera orientation and pinch for zoom in/out.

3rd Person iPhone WIP

As you can see from the screenshot we’re also going to be talking about optimizations for the iPhone including draw calls, lighting, character rigging, and colliders. Hopefully these tutorials will be useful to both artists and coders.

The newly formed Demo Team consists of myself (artist), Amir Ebrahimi (programmer), Charles Hinshaw (designer/writer), and Jeff Aydelotte (programmer/technical artist). I can’t speak for my teammates, but I’m always open to hearing suggestions from the community about what you’d like to see from us in the future. We’re here to get you up to speed making the best games you can so feedback about what you think is important is very valuable to us.

13 replies on “Demo Team”

Really like how the project looks – any estimates on when you are going to release it ?
Also – your writing it in Javascript aren’t you ? Any chance us C# nabs could get some snippets of code as well ;)

[…] a month ago Ethan posted about the Unity Demo Team and the iPhone tutorial that we have been working on. I’m happy to report that the project […]

can you release them in stages please…..i am waiting for more tutorials and documentation before i purchse the iphone license..i tried the trial version and it ‘sounds’ awesome but only go me so far

A better idea is instead of working on demos like the above… make simple examples such as the one requested above. These would be much more useful and prove much less confusing to a beginner.

Looks great, can’t wait till the demos are ready…any chance of a tutorial on doing things like dragging an object on screen in 2D (screen space)?

hehe awesome, I listened to the theme tune while reading, it really adds to the blog :) keep up the good work!

Wow! I can’t wait. This is the kind of thing that makes Unity stand out as a product and company that goes above and beyond for the customer.

You mean I have to get a B.A. Baracus mohawk? That could definitely be tough for me ;)

Hey Ethan you do realise that this’ll mean you getting a new haircut, right? ;)

Amazing support for an amazing product!
If tthere was ever any doubt who to go with, this type of community relations Initiative should wipe that all away

“I pity the fool”… who is not develing with Unity iPhone. ;-)
Ethan this looks great- can’t wait to see the demos.

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