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The news, the great news, just keeps on coming! Recently the folks at announced their new Konduit Platform and one of the cool benefits of that news is that they are now open to non-Flash game content, and that of course means they’re open to Unity content! While it’s always cool to read about new possibilities, nothing speaks louder than action and so hot on the heels of the Konduit announcement was the recent acceptance of not one but two Unity titles on their site! The Unity games that are now live are Big Fun Racing and Bubble Bang, both of which come from Decane/Martin Schultz. Now that Martin and have paved the way for others to follow, who’s next?

If you’re keen on giving it all a look for yourself then here are a few important links:’s Developer Center’s Konduit Platform

Once more, kudos to Martin for leading the way and props to for opening their doors to a variety of technologies. That open door is good for us as a tech provider just as much as it is for game players wanting diverse game types/genres. Exciting times to say the least!

12 replies on “ now supports Unity content!”

[…] More information about Kongregate and Unity: Unity Blog […]

We’re working with Kongregate on this right now, it’s going to take a bit longer but suffice it to say we *really* want them to offer native support of Unity content (not through Konduit) and we’re having heavy discussions about it. Hang in there y’all!

You should make cool games and get those games on *both* sites, that way you reap the benefits each has to offer

Yes, it is early 2010. Is it “not early 2010”? No, so there’s still time to fit within their time suggestion above. ;) Please be patient as we’re talking with daily about this so hang in there just a bit longer!

To save people the extra work, Kongregate now rejects Unity content.
in their words:

“ Thanks for your submission. At this time, we’re holding off on
approving any Unity or Silverlight games. We had some confusion
amongst our users due to the new plugins required, leading to games
getting harsher responses and lower scores than they deserved. In
light of this, we’re investigating options to improve the user
experience and offer better developer support for Unity and
Silverlight games.

We’ll be investigating our options further in the coming weeks, and
hope to have more information about a solution in early 2010. If we
get a working solution we will of course make an announcement inviting
developers to upload their games to Kongregate. Until then though,
I’m afraid we’ve decided to not approve any iframe games using either
of those technologies.

Thanks again, and hopefully we’ll be able to see your game on
Kongregate early next year.”

isn’t it early 2010 already?

we submited a game to MSN games and they diden’t answer. i think bigger game developers should go and submit games on MSN messenger and it wiil make unity’s player a popular one. MSN messenger (windows live messenger) accepts activex controls as games and unity’s IE player is an activex control

Gert-Jan: yep, this is always a hurdle when introducing new audiences to Unity. has a regular audience that returns often to play games, thus they’re used to things “just working” via the Flash Player and so no matter what there will be some time needed before they adapt/learn. To help speed that along there may be messaging improvements around all this so hopefully we’ll sort things out with them.

Good news, we love to see more portals open up their doors to unity3D. Although , from the comments on the two games from Decane, you see some reluctance from Kongregate users to install the plug-in because they are unfamiliar with the Unity3D name/brand and the Decane brand.

thank you Tom. you are right because i took a look at the website and saw it is not a casual game portal like shockwave and their target is hardcore games. thank you again

Those are hard questions to answer. This isn’t about whether it’s better or worse, that’s looking at it the wrong way in my mind. You should make cool games and get those games on *both* sites, that way you reap the benefits each has to offer. Each of these sites serves slightly different markets of game players so the revenue you’ll earn is going to depend on the revenue share contract, the quality of your game and if/how well it appeals to the users of each site (which as I said are not the same).

great to have unity content everywhere!!!
can someone answer these quesitons?
is this site better than can we make more money here with same number of players?
is this site more popular than shockwave?

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