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At the latest London Unity User Group, the evening kicked off with a beginner talk by Jasper Stocker, and was followed by ‘Open Mic’ talks by myself – demoing a quick Space Shooter demo I made in Unity – and LUUG regular Quickfingers, showing off a game he made for recent Ludum Dare 48 game jam. The headline act was Richard Fine, who gave an excellent talk on creating large game worlds in Unity.

As usual I do my best to capture the LUUG meets for others to catch up with, this time  however I only had a single camera to work with, and no screen capture – ability.. but here is the footage anyway! enjoy folks..

Quickfingers – Making AWOL for Ludum Dare

Richard Fine – Making Large Game Worlds

Part One


Part Two

For more info on London Unity Usergroup, including the next meetup, see the meetup site –


  1. Will Goldstone

    10月 19, 2011 4:38 am

    Thanks for the slides Richard!

  2. John Morales (Zyxil)

    9月 14, 2011 9:13 pm

    Excellent talks.

    @Richard Fine: This is brilliant:
    public class InspectorBase : Editor where T : UnityEngine.Object
    protected T Target { get { return (T) target; } }

  3. Richard Fine

    9月 9, 2011 5:36 am

    Finally got the slides online:


  4. Georges Paz

    9月 5, 2011 3:29 am

    Awesome useful tips/hints for newcomers (and seasoned alike) Unity developers!
    Keep it up!

  5. Richard Fine

    9月 1, 2011 6:26 pm

    I’ve not got my slides quite ready to post online yet, but they should go up in the next day or two, I promise!

    (Also, I should qualify my statement about Rebellion’s games. Obviously I didn’t actually mean that their games aren’t very good. I mean, obviously, the ones *I* worked on were all *excellent*…)