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Tony spoke while Field Engineer Corey Johnson toured the Unity development environment, using a level from Madfinger’s Shadowgun as the example project.  The short demonstration provided onlookers (both on-site and online) unfamiliar with Unity a good idea of the power, versatility, and efficiency of the tools. As Tony talked, Corey demonstrated how easily projects can be changed between platforms and built for Windows Phone 8 in Unity.

Shadowgun was then demonstrated running on a Windows Phone 8 mobile device and it looked mighty fantastic!

It’s clear that Unity is going to play a big role in the early months of Windows Phone 8 and Windows 8 device availability with games like Shadowgun, Ski Safari, and Temple Run headlining a number of other amazing Unity-authored titles. As you can see, we’re currently deep into development of the Windows Phone 8 deployment add-on and as the Shadowgun level demonstrates, things are looking good!

Unity also has a booth at the Build conference, so if you’re in the area, drop by and check out what we’re doing with Windows Phone 8 and Windows 8.

19 replies on “Unity Windows Phone 8 at Microsoft Build Conference!”

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Very exciting for Windows Phone. The platform needs more games, and this will make it easy for existing developers to port their games to the platform.

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Awesome!!! … I’m just about to start holding my breath ;-) … it would be really cool to be able to push some Unity awesomeness to the Windows Store while it’s still not totally overcrowded like all other stores already are.

Another person itching for news on Windows 8’s (the UI formally known as) Metro support. When!?! :D

Regarding WinRT, here is what the Unity CEO David Helgason had to say in an interview with Microsoft’s Greg Duncan at the Channel 9 site.

“We really want that to happen and that’s our intent. But we’re in the early days of WinRT and there are not many devices available yet, so… But again, we intend too!”

By the way this entire interview is an incredible read if you are interested in the tech of Unity development and platform support/deployment.
Here is the link to the Channel 9 interview:
http://channel9.msdn.com/coding4fun/blog/An-Interview-with-Unity-Technologies-CEO-David-Helgason

WP8, WinRT/Win8, and PS Vita support estimates would rock. If with Unity 4 then awesome, if not… by the end of the year?

what about xna i really dont care about the windows phone i am most interest on console or portable hand held like Psp Vita and

So when do we get our hands on this? Will it be an update to the Unity 4 beta? What about playing on the Surface (WinRT) tablet?

Will Support for Windows 8 Metro Apps be part of the Unity 4 Core or will that be a seperate Addon?

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