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Tony spoke while Field Engineer Corey Johnson toured the Unity development environment, using a level from Madfinger’s Shadowgun as the example project.  The short demonstration provided onlookers (both on-site and online) unfamiliar with Unity a good idea of the power, versatility, and efficiency of the tools. As Tony talked, Corey demonstrated how easily projects can be changed between platforms and built for Windows Phone 8 in Unity.

Shadowgun was then demonstrated running on a Windows Phone 8 mobile device and it looked mighty fantastic!

It’s clear that Unity is going to play a big role in the early months of Windows Phone 8 and Windows 8 device availability with games like Shadowgun, Ski Safari, and Temple Run headlining a number of other amazing Unity-authored titles. As you can see, we’re currently deep into development of the Windows Phone 8 deployment add-on and as the Shadowgun level demonstrates, things are looking good!

Unity also has a booth at the Build conference, so if you’re in the area, drop by and check out what we’re doing with Windows Phone 8 and Windows 8.

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  1. when unity 3d will be support for windows 8 and windows 8 phone.?

  2. i’m glad that the new WP 8 update came out, cause i was going crazy when my HTC 8X did 10 random reboots a day!

  3. Windows to go

    12月 9, 2012 12:03 pm

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  4. Very exciting for Windows Phone. The platform needs more games, and this will make it easy for existing developers to port their games to the platform.

  5. When ? estimated date ?

  6. monclervestformen.webs.com

    11月 25, 2012 3:26 am

    What I do on my own time is nobody else’s business.I get hold of you at last.Most games cost about that much.I am too tired to speakI have the right to know.On behalf of my company, I would like to welcome you here.On behalf of my company, I would like to welcome you here.He has a remarkable memory.Please let me check the bill.I’m looking forward to seeing you

  7. When? Please Unity, shed some light on this.

  8. Awesome!!! … I’m just about to start holding my breath ;-) … it would be really cool to be able to push some Unity awesomeness to the Windows Store while it’s still not totally overcrowded like all other stores already are.

  9. Another person itching for news on Windows 8’s (the UI formally known as) Metro support. When!?! :D

  10. Cheers guys

  11. Allan Chaney

    10月 31, 2012 6:21 am

    Regarding WinRT, here is what the Unity CEO David Helgason had to say in an interview with Microsoft’s Greg Duncan at the Channel 9 site.

    “We really want that to happen and that’s our intent. But we’re in the early days of WinRT and there are not many devices available yet, so… But again, we intend too!”

    By the way this entire interview is an incredible read if you are interested in the tech of Unity development and platform support/deployment.
    Here is the link to the Channel 9 interview:
    http://channel9.msdn.com/coding4fun/blog/An-Interview-with-Unity-Technologies-CEO-David-Helgason

  12. Breakmachine

    10月 31, 2012 1:09 am

    When, when, when? Feels like ages!

  13. Does the Windows Phone 8 support in Unity only work with Windows 8? Since the SDK is only for Windows 8
    http://www.microsoft.com/en-us/download/details.aspx?id=35471

  14. YES!!!!!

  15. WP8, WinRT/Win8, and PS Vita support estimates would rock. If with Unity 4 then awesome, if not… by the end of the year?

  16. what about xna i really dont care about the windows phone i am most interest on console or portable hand held like Psp Vita and

  17. So when do we get our hands on this? Will it be an update to the Unity 4 beta? What about playing on the Surface (WinRT) tablet?

  18. What about publishing for Windows 8 RT? Will be there seperate Addon for that?

  19. Oliver Weichhold

    10月 30, 2012 11:10 am

    Will Support for Windows 8 Metro Apps be part of the Unity 4 Core or will that be a seperate Addon?