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Holograms for all! We’ve expanded our strategic collaboration with Microsoft to include full support for Microsoft HoloLens holographic computer. Microsoft made the announcement today during the keynote at the Build conference in San Francisco.

For those unaware, Microsoft HoloLens is Microsoft’s self-contained holographic computer headset, enabled by Windows 10, which is able to render high-definition holograms. HoloLens holograms are fully interactive digital objects and spaces that blend with real-life environments to make them seem like they exist as physical objects in a room. This kind of display, untethered to  traditional displays like monitors, means a lot more of creative freedom in how we want to create applications to view and interact with information, education, entertainment, creative tools, social networks, and remote healthcare among other things.

The Unity toolchain and pipeline are being augmented to leverage the unique characteristics of the HoloLens such as spatial mapping, spatial audio, gaze, gesture, voice recognition, and the ability to anchor holographic objects to specific locations in the real world. This ensures full integration for a seamless and efficient development experience that takes full advantage of the unique features and capabilities of Microsoft HoloLens.  And of course, Unity for HoloLens tools will be included with Unity Pro and Unity Personal Edition with no additional cost.

Unity’s HoloLens support follows the recent announcement that Microsoft and Unity would be working together to better integrate Unity and Visual Studio. This agreement has an important impact for the many developers new to Unity looking to develop game and non-game applications for HoloLens. Increased discoverability through shared installations and new scripting templates will make creating a new HoloLens project fast and simple.

We’re still very early in development but have made enough progress that Microsoft are holding Unity for HoloLens “Holographic Academy” training sessions at the Build conference using a very early Alpha of Unity’s Windows 10 HoloLens tools.

We’ll be sure to share when we have more information about HoloLens support.

Update:

We have had a fantastic few days working with developers at the Microsoft Holographic Academy and getting lots of great feedback!  Check out some pictures below and a video courtesy of Microsoft.

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  1. Gabriel Gege

    6月 15, 2015 1:17 am

    i think, that windows 10 made rift die… the hololens is a lot better

  2. good job unity ,awesome

  3. Guy Kawasaki

    6月 1, 2015 7:03 pm

    Haha indeed! This goggle’s are definitely augmented reality! There is a big difference but we must all agree that they are awesome toys. I’ve already tried Samsung’s Gear VR goggles and they were cool tool, but I think I prefer AR vs VR. Cool, thanks.

    1. Karl Engstrom

      6月 24, 2015 5:56 pm

      Hi GK… yes, Hololens is definitely AR as we have previewed and are taking the next step with the HL team later this month. -KE

  4. sven schluenz

    5月 23, 2015 9:11 am

    ssdd

  5. There’s a lot to know about the Hololens. We’ve put together a site about the Hololens and Holoview technology at holoview.technology . Join the discussions in our forums

  6. There’s a lot to know about the Hololens. We’ve put together a site about the Hololens and Holoview technology at http://hololens.technology. Join the discussions in our forums

    1. The link doesn’t seem to work…just copy http://hololens.technology to your browser.

  7. bye bye oculus ! :D this will be much better. hope it will not cost an arm and a leg :D

  8. James Griggs

    5月 6, 2015 6:28 pm

    Will we be able to test out a HoloLens at Unite Boston 2015?

  9. Hololenses would actually be ideal for some games. And for those in studio apartments and such. I would like to try but not before they are at retail.

  10. MAGNETICA Development

    5月 5, 2015 9:59 am

    We are developing a solution using Unity, META Glasses and Oculus Rift.
    META glasses are actually the best (and ready) product for our application.
    take a look:

  11. Seems like Unity is leaving UnrealEngine in the dust with support for more platforms, including HoloLens and the Windows Store app model.

    It’s good knowing I can target Android, iOS, Windows Store (Desktops, Laptops, Tablets, Phones, XBOXOne -AND- HoloLens)

    Keep up the great work Unity!!

    Can’t wait to get my darned game done!

  12. Im still wondering how to put 2x TITANs inside that thing, without boiling my brain too.. :P

  13. Good Job Unity

  14. Andy Martin

    5月 1, 2015 3:03 am

    Hopefully this means we’ll finally get the most up-to-date versions of .NET on a regular basis.

  15. Yeah, this looks awesome.

  16. Clemente Giorio

    4月 30, 2015 1:03 pm

    Great news! :)

  17. Oddly did not see this coming…..

  18. where do i put my TB of data on this hololens computer?
    will it be able to connect on my server?

    How much battery life…?

    Will it run fine with onenote?

    will it be like windows rt…or it is a full windows 10 computer?

    1. I’m here at #bldwin. The device is still in alpha so it is hard to say exactly what the retail version will have, but you can assume it will be somewhere between a high-end phone and a high-end tablet (like a surface pro 3). He graphics feel roughly on par with the Broadwell iteration of Intel Iris, but again it is an alpha build. Assume it is highly connected, fully compatible with the Universal Windows Platform, and extremely personal. Note that under UWP, you can repackage old Desktop and Win32 apps as Universal apps, so concepts like Windows RT are largely irrelevant.

  19. Jashan Chittesh

    4月 30, 2015 12:43 am

    Wow! This is totally awesome news – especially for HoloLens ;-) … can’t wait to get my hands on one to get started :-)

  20. James Griggs

    4月 30, 2015 12:11 am

    Can the Unity guys give us a hint as to when HoloLens will ship? Microsoft after two reveals has yet to announce a timetable. Thank goodness for Unity being involved because now we know we can develop and know that it will “just work” with Unity, it really helps us get started confidently.

  21. Andrew Peterson

    4月 29, 2015 11:03 pm

    AMAZING!!! I swear, it’s like Unity announces a new platform that’s supported every other month or something!

  22. David Gallagher

    4月 29, 2015 10:48 pm

    Was watching this today. Looks too good to be true… But incase it is I just sold my leap motion and Oculus DK2 on ebay to raise funds.

  23. I’ve seen this on Build live stream… This is the future. Really my mouth went fully open when i saw this thing…

  24. awsome

  25. Firtina Ozbalikci

    4月 29, 2015 9:32 pm

    Awesome. Can’t wait to develop games and apps for Hololens. I really regret not being able to get a ticket for Build :(

  26. Nicholas Ventimiglia

    4月 29, 2015 9:32 pm

    This is awesome. Augmented reality is going to be a game changer. Ive have some tutorials on my blog if you want to get started now.

    http://nicholasventimiglia.com/programming/2015/04/26/Augmented-Reality/

    1. Not only Games it will, i’ve it’s done right, be live changing.

  27. shahzaib khan

    4月 29, 2015 9:24 pm

    good

  28. I’ve never wanted to get in on a beta so badly.