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MonoDevelop-Unity から Visual Studio Community へ変更 – Unity 2018.1 から 開始

, 1月 5, 2018

いよいよ Unity 2018.1 から、macOS では MonoDevelop-Unity の代わりに Visual Studio for Mac を配布します。Windows では引き続き Visual Studio 2017 Community が配布され、MonoDevelop-Unity は配布されません。

Unity の .NET 4.6 スクリプティングランタイムアップグレード (現在、実験的) により、C# 6.0 以降で利用可能な新しいエキサイティングな C# 機能の多くをサポートできるようになりつつあります。Unity では、新しい C# の機能に伴い、素晴らしい C# IDE 体験を提供することも非常に重要だと考えます。

Windows では、Visual Studio 2017 Community を Unity と一緒に配布しており、すでに新しい .NET 4.6 スクリプティングランタイムで最新の C# 機能と C# デバッグをサポートしています。MonoDevelop-Unity 5.9.6 はこれらの機能をサポートしないため、Unity 2018.1 の Windows 用インストーラーから除かれます。

macOS の新しい .NET 4.6 スクリプティングランタイムで最新の C# 機能と C# デバッグをサポートするため、MonoDevelop-Unity 5.9.6 を Visual Studio for Mac に取り替えます。

要約すると、以下の変更を行います。

  1. Unity 2018.1 以降、macOS 版と Windows 版の Unity のインストーラー から MonoDevelop-Unity 5.9.6 を除外し、Unity 開発用の MonoDevelop-Unity 5.9.6 のサポートは打ち切ります。
  2. Unity 2018.1 では、macOS の唯一の C# IDE として Visual Studio for Mac を同梱します。
    Windows では、引き続き Visual Studio 2017 Community を同梱し、MonoDevelop-Unity は含まないようになります。

Visual Studio for Mac にはすでに Unity インテグレーションがすべて含まれており、Unity 5.6.1 以来、最新の C# 機能と .NET 4.6 スクリプティングランタイムでの C# スクリプトのデバッグをサポートしています。

macOS の MonoDevelop-Unity のユーザーは Visual Studio for Mac を ダウンロードしてインストールでき、今すぐに使い始めることができます。

C# IDE の代替

Visual Studio for Mac と Visual Studio 2017 Community のほかにも、使用可能な C# IDE がいくつかあります。

Visual Studio Code (Windows、macOS、Linux)

Visual Studio Code を Unity の環境設定で外部スクリプトエディターとして選択すると、Visual Studio Code でスクリプトを開くことができます。詳細については、Unity Development with VS Code を参照してください。 C# コードの編集と Unity C# のデバッグをサポートするためには、以下のものもインストールする必要があります。

JetBrains Rider (Windows、macOS、Linux)

JetBrains Rider を Unity の環境設定で外部スクリプトエディターとして選択すると、JetBrains Rider でスクリプトを開くことができます。

Rider は ReSharper を基礎にして作られており、ReSharper のほとんどの機能を含んでいます。また、Unity の .NET 4.6 スクリプティングランタイムでの C# デバッグだけでなく、最新の C# 6.0 の機能もすべてサポートしています。詳細については、Rider. Cross-platform IDE for Unity を参照してください。

 

92 replies on “MonoDevelop-Unity から Visual Studio Community へ変更 – Unity 2018.1 から 開始”

I just started learning Unity. Not sure what the IDE support is about as I’m on Linux, I use omnisharp+company+flycheck+emacs and have all things like auto-completion, error checking right in place.

Honestly, I am ok if you are supporting Visual studio for Mac but why you made Monodevelop a worse experience for current release? I am on 2017.3.0 and unable to open my project. I am forced to use Rider which is a paid program or vscode.

This…makes me a little worried. I have personally have had issues installing VS, even on fresh installs of Windows. (I.e. times where the installer hangs permanently, whether run as part of the Unity installer or using the standalone installer.) I had to reinstall Windows to get it unstuck.

VSC isn’t an IDE and Jetbrains isn’t free. So now those of us who want an IDE have no other options.

Coming from Monodevelop/Xamarin – VS2017 is so intimidating. It seems very advanced in comparison. But mere weeks of practice made me reconsider my opinion. It’s very undewhelming. Increasingly frustrating. Slow. Unresposive. Productivity in VS is just abysmal. Great way to sabotage your project (there is whole small industry based on patching holes in this program for god sake).

This is why Visual Studio Code + few C# extensions is such an amazing RELIEF. I advertise giving it a try (with intellisense enabled) and hope Unity reconsider switching to VSCode, support it (maybe even replace Monodevelop with) and ditch Visual Studio misunderstanding before it will harm newcomers to Unity platform. I say this because Monodevelop was easy to start coding in. VS2017 is definately not and I have hard time imagining this won’t deal any blow to future Unity user growth as consequence.

I just upgraded to Unity 2017.3.0p2 and now when I try to open CS files TextWrangler opens? I do not see any other supplied tool from Unity and cannot get MonoDevelop to open?

Help…please?

Right decision from my point of view. Free up your resources and focus on things which are worth to spend resources on.

I guess dropping MonoDevelop is a good idea.

But I hope you can nudge Xamarin to do work with Microsoft to improve Visual Studio in the following areas made MD do the right things for Unity programming:
– Sort Intellisense suggestions by inheritance instead of everything alphabetically. (Helpful since our scripts often inherits too many members from MonoBehaviour and Component and UnityEngine.Object.)
– Not show deprecated/obsolete members in Intellisense suggestions (UnityEngine has a LOT of these).
– intellisense according to PascalCase initials. (“ueng” for “UnityEngine” and “ued” for “UnityEditor”)

Absolutely. Visual Studio is BloatWare. Visual Studio Code is much better, but good luck changing the code colors to custom ones…

I think it had more to do with how buggy VS code has gotten. They started out amazing, but things have fallen apart in the last year. It’s a shame, I liked VS Code a lot, but have started using Visual Studio for stability.

I’ve using sharp develop for years deving as it is very lightweight & really great ( although i can’t debug with it ), but i think vsCode is also very light & support debugging ( the point is, you can use the IDE of your choice )

I don’t understand this decision, jetbrains isn’t free and visual studio can be a pain sometimes. This doesn’t help us users

That’s actually great. I’ve been using Rider for half a year now and I don’t want to go back to MonoDevelop by any means, so it’s good that you’re discontinuing your support to an old and feature-obsolete IDE, that way you will be able to focus on more important areas.

Jetbrains Rider isn’t free. Quite the opposite in fact! Unity needs it’s own scripting IDE.

I know, that can be a bummer for most. But since my studio can afford licensing Rider, for me it’s an absolutelly straight-forward decission. And man, did everything improve in my workflow when I finally jumped into it.

EVERYBODY CALM DOWN. We all can still use latest Monodevelop with Unity; its just it isnt going to be a custom version of Monodevelop. I dont understand Unity here; if thy problem be new tech support why thee chose to bundle older Mono???
Anyways; people like myself we all can go and use mainline Monodevelop…. just like nothing ever happend!

This thread is flooded with opinions so I’m floating the one useful info by Andrej:
“VSCode has very little intellisense by design. It’s supposed to be improved by extensions. I’m using “C#”, “C# Extensions”, “C# Fix format” and “C# XML Documentation Comments”. With these extensions it’s even better than Visual Studio Community.
So far my experience has been: opening a file is even faster than monodev, autocomplete is as aggressive, debug works.
If UT can package this with the extensions that Andrej listed, I think we’re in good shape.

Better than VS Community on windows how? Does it handle Unity API auto-complete, monobehaviours etc?

Didn’t like VS Code, even when I added the extensions I needed. But then, I’m happy with VS community 2017. With the changes to how you can set it to only install what you need, it boots up fast, so I’m pretty happy with it.

I’m just glad Unity is supporting many different IDE vs when I first started monodevelop seemed to be the only choice (at least the only easily setup choice). Now it feels like users can pick what they feel the most comfortable using.

You guys should set up some promo deal with Rider subscriptions for Pro users, it’s such a vastly better IDE than Xamarin aka “Visual Studio for Mac.”

Getting rid of superfluous stuff would mean removing the slipshod 2D support. Good luck with that.

Does the Visual Studio Community bundled with Unity have an exception to the contract clauses which make it impossible to use when doing contract work for large corporations? Otherwise, unless VS Code really has everything I need in an IDE (I haven’t tried it) this all sounds like terrible news for myself and my coworkers, in that we’re pretty much going to be forced into buying VS Pro now.

Thank you for the advance notice. I have 3 Questions:

I’m using MAcOS 10.10 which isn’t compatible with Visual Studio for Mac. Will i still be able to download and use MonoDevelop with Unity 2018?

Also, will I be able to edit UnityScript in VIsual Studio for Mac when I eventfully upgrade my MacOS? I know you are deprecating UnityScrip, but Nimian Legends BrightRidge is going to take a while to convert all my UnityScripts, and right now i am focusing on game updates.

Finally the only upgrade option for me is High Sierra. Is it safe to Run Unity 5.6+ in High Sierra now?

Unity, I am so proud of you lately. The deprecation of UnityScript, the Job system, the data-oriented ECS, the SRPs, the upgrade to .Net Standard 2.0, and now this…. They’re all steps in the right direction. Keep getting rid of all the superfluous stuff and focusing on turning Unity into a serious, capable engine. You are rapidly getting there

Good job!

Good move but Visual Studio 2017 was very buggy last time I tried with Unity (new files would not get synced to project, some annoying issues), so still using Community 2015

Isn’t VSCode technically just a source code editor? I guess it’s extensible enough to be configured as an IDE. It’s definitely served me well thus far with intelligent completion and the debugger, but anything’s an upgrade over MonoDevelop in my eyes.

Please make sure the TLS encryption is fully functional. I have noted that it does not work in .NET experimental builds for greater than TLS v1.0. Crossing my fingers.

Unity began as Mac Software. I think it’s dismissive to say only PC users are real devs. There are plenty of talented game developers on both Mac and PC. It’s not the tool you use it’s how you use it.

That’s a pretty dumb comment in and of itself there David. Unity set out clear reasons to remove Mono-Develop i.e. it doesn’t support the latest c# features or versions. Removing it and allowing everyone to simply use their preferred ide is the sensible way to go. I myself use VSCode on both PC and Mac but, you can use whatever works for you. You can even grab Mono again and try to use that if you really want to!

There is a large number of “real” game developers who think unity devs are not “real” game devs. And then you will find systems programmers who think our “real” game dev friends are not “real” programmers. Then there will be a world class Theortical computer Scientist who would think system programming is not “real” computer science.. and that same professor would probably have a rival in the pure math department who thinks computer science is not “real” mathematics… you see where I’m going? Homo sapiens probably thought Neanderthals are not “real” humans and maybe that’s why they are extinct.

It’s natural to think you’re the elite among those who are too similar to you, yet different. I’m not save from this, and I don’t think anybody is.. but it’s important to keep it to yourself, since it may distract others, annoy them, make them feel bad about themselves, or worse, mislead the non-experienced learner into thinking that you’re opinion is a fact.. so think about that when you find yourself inclined to disparage those who are similar but not identical to you.
Maybe you were joking and I took it too far, I apologize if that was the case.

It is unfortunate that MonoDevelop is getting phased out for users that got used to working in it. I personally use VS but if for whatever reason I would need a backup IDE (there were stretches where VS tools for Unity wouldn’t work no matter what and I had to wait for a patch, it has historically been a very buggy extension) then my best choice would be MonoDevelop. MD could be supported, if there was enough will from Microsoft (influenced by Unity) to push changes from VS4Mac back into MD. Consider this statement:
“Visual Studio for Mac is built as a series of components on top of the open source MonoDevelop. When we touch the core, it goes open source, and some of the extensions like Android and iOS development are closed source.”
So, why can’t we have Unity support open sourced back into vanilla MonoDevelop?
Visual Studio and Rider and very expensive, professional products. VS community is free for 5 people studios, but what about if you get 6th person onboard? You’re getting into licencing issues, with prohibitive costs of the full product.
VS Code is OK IDE for web development. It is nowhere near VS level feature-wise, even with “community extensions” which don’t work right half the time. It is arguable if VS Code is an adequate replacement for MonoDevelop.

At first I was going to be dismissive of your post — $250 for a perpetual Rider license isn’t a ton of money, but if you’re a 6 person studio without a cash base and individuals have other day-time jobs, dropping MonoDevelop really is killing a critical tool.

And, I agree, VS Code isn’t there yet. Yes, it’s pretty good, but for it to be a reliable drop-in-replacement with feature parity to MonoDevelop, Unity would need to invest in making and maintaining an official plugin.

FWIW, Rider is fantastic. If your individual team members are up for it, they can buy a perpetual license that THEY own for ~$140. But your company cannot reimburse them for it, unfortunately.

good riddance… maybe Unity will now also begin to deliver actual patches instead of 3GB downloads for updates.

Sudden death is inacceptable. UT needs to perform this transition in steps. Groom the replacement and when it matches monodev in all area, phase out monodev.

I agree. Unity 2018.1 will be out in, what, a few months max? This is not a lot of warning time for developers with established pipelines and set development environments. I understand you want to progress, but snap announcements like this leave little time for flexibility on our part.

You do realize that you don’t need to upgrade to the latest Unity version if you don’t want to right? Everything before 2018.1 can still be downloaded at Unity’s download archive and you can still use Monodevelop in those versions. It’s sudden but they aren’t forcing you to to upgrade… I don’t understand why so many people are complaining, they even did the same thing when they announced that they were deprecating UnityScript. I say good on Unity for at least actually removing Monodevelop instead of just deprecating it and having it as baggage for the next year or so…

While I can respect the decision, I am beginning to get disappointed at Unity’s removal of support for many of the platforms I use for development. It first started with the removal of Unity Player’s support for Windows Vista (I’m a broke student, it’s all I can afford :) ) and was quickly followed by the removal of 32-Bit Support for the Editor with the 2017 series. MonoDevelop has always been my choice of IDE for C#, and I really wish that instead of removing support for all of these features, you guys would try and take the time to allow developers to choose what they want supported by their editor. I can respect that you guys may not have enough people to carry on support for all of these things, but I would really like to see it happen. Just my two cents :).

You think that people are happy using/learning on a free game engine, yet having to pay $350+ for an IDE license for it?? Really??

I hate VS. It takes so looong to just open a script. Will we be able to use Monodevelop, even if we have to download it from the website?

I have to disagree with you. VSCode has very little intellisense by design. It’s supposed to be improved by extensions. I’m using “C#”, “C# Extensions”, “C# Fix format” and “C# XML Documentation Comments”. With these extensions it’s even better than Visual Studio Community.

Currently vscode is broken when .NET 4.6 support is enabled. There are many issues posted in vscode debugger repository. I hope you will fix it when 2018.1 will hit beta channel. Also vscode is superior compared to vs community. It’s lightweight, cross-platform, has a lot of extensions, great support (major update every month) and it’s way faster than anything I used in the past.

i wish a better support for Visual Studio Code…
it’s lightweight and not so bloated than VS -> = 1 GB installation space… vs. VSC = 200mb install size
VSC is much faster and has !!! THEMES !!!!
VSC has a extension in Asset Store that the UNity3d people always forget!!!! WHY????
VSCode is the name and is a helper for Unity3d…

can not understand the low information from the writer here… is he from Unity3d???

also what is up with the forums… long time now… so many unanswered questions… nobody from Unity3d there to help anymore???

to me & i’m a long time User since version 1.5…
Unity3d is grown to fast to big and doesn’t know whats up everywhere… no support etc…
i know that problem from Macromedia (creator of Flash etc) … here it looks like the same now…
maybe too many Macromedia people working @ Unity3d…
to me it looks more like the beginn of the end…

not happy @ all with Unity3d and the famous Asset Store where you don’t can give non working Assets back…

what is this for a time???
we need alternatives … soon

Monodevelop coming with Unity was pretty useful for the assembly browsing not being total utter shit like Microsofts Visual Studio version which is just well… useless garbage adding to already bloated IDE. Visual studio solution explorer is kinda rubbish like with half a dozen tree expands for .Plugins, .Editor…to me is completely pointless as they are already in further Plugin/Editor folder expands already…. but whatever VScode debugging is just bad, and well after the longer startup of VS its good still. At least the scrollmap is better than all the other ide implementations.. how VScode has a worse scrollmap than VS even though its MS product is just weird. I always thought the Monodev ide would get better support and improvements with Unity promoting it, instead it got ditched. oh well whatevs roll out 2018.1 maybe 2019 is the year Unity gets a better full source editor without trailing with some useless that requires launching some third party ide.

VS Code/Mac seems to generally be pretty good and MonoDevelop has been buggy for the past while for sure.
However, one point about VS Code/Mac is that unless you are developing software under the OpenSource Initiative you need to start paying $45/month/seat once you have 6 VS Code or qualify as an “enterprise” (have more than 250 pcs or $1 million in revenue/year). Which may lead a lot of indie developers to inadvertently break the licence agreement on VS Code/Mac and run the risk of being sued for not having purchased software that was installed automatically on their computer whether they wanted it or not.

VS Code is MIT licensed. If there IS an enterprise version, you’re not required to use it. Just grab the source and you’re not breaking any agreements.

Last time I tried to debug Android in Visual Studio it didn’t work, but MonoDevelop did. Hope that is fixed!

Excellent news.
As a suggestion I believe it’s important to mention “VS + Resharper” combination. It’s the best IDE experience and very similar to Jebrains Rider.

I’m kinda sad about this. I really enjoyed the aggressive autocomplete, the keyboard shortcuts, the color layout of MonoDevelop. I feel like people really just like to hate on it even though it was a decent IDE. I actively dislike Visual Studios since it’s bloated, takes too long to load, and the color schemes are gross to me. I guess I’ll just have to grab the official MonoDevelop, but again I enjoyed that it just came with Unity without any additional setup.

Glad to see MonoDevelop go and a renewed focus on VS. Can’t stand MonoDevelop. Support for Visual Studio Code as a light option would be great too, but not required.

I much prefer monodev to VS because its autocomplete is more aggressive, less laggy and synching a project is much faster in monodev.
so because VS << monodev in these aspects, I'd like to see support continued until VS is on par. (and yes I know VS is superior in other aspects but I don't use them)

Good to see Unity actually removing old things from their platform instead of just deprecating them! Especially since programs like Rider and VS Code were miles ahead of Monodevelop-Unity. Another thing you guys should remove entirely is the old component references in Monobehaviours, its really annoying when intellisense tells you that there is already a field named rigidbody2D or renderer… Hopefully 2018.1 will see a lot of old and deprecated things removed! :D *Cough, cough* UnityScript *Cough*

I think sublime text 3 is the best alternative, very lightweight and fast with c# support via omnisharp extension

Couldn’t MonoDevelop (proper) still be listed in the alternatives list above? I’m currently using version 7.3.2 on Linux and seems to support the .Net 4.6 features just fine :)

I would like that option too. As it is, the only supported IDE for linux will come at $350+/year…

Monodev was really a mess, but i used it a lot rather than visual studio because i hate visual studio as well. Do i have more options than this too? Also, visual studio code is now my prefered option, it’s clean, less polluted version of the main visual studio

I’m glad you finally discontinue MonoDevelop support. I’m a supporter of concentrating on fewer things and prefer quality over quantity instead.

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