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世界最大のモーションアセット・マーケットプレイスにアクセスしよう

, 9月 19, 2018

Rokoko の Motion Library を使用すると、エディターからキャラクターアニメーションをプレビューして、わずか数クリックで購入できます。このプラグインはアセットストアから今すぐダウンロード可能です!

Motion Library とは

Motion Library は、モーションアセット用の便利なマーケットプレイスです。これを使用すると、AAA 品質のキャラクターアニメーションに Unity エディターからネイティブにアクセスすることができます。キャラクターアニメーションの作成には多くの時間と費用が掛かるだけでなく、高度な技術的知識も必要とされます。Motion Library は、これをより効率的に行う手段を提供します ― キャラクターのアニメーションをプロジェクト内で即プレビューし、わずか数クリックでエディターから直接購入できます。つまり、通常のアニメーション作成ワークフローにおける高コストなステップの多くを省略して、3D プロジェクトにおけるキャラクター・インタラクションのプレビジュアライゼーションやシーンのデザイン、カットシーンの作成、キャラクターの素早いアニメーション化を、高品質アセットを用いて行うことが可能となります。モーションアセットの検索と使用が、かつてないほど簡単になりました。

本プラグインを入手すると、Rokoko の契約パブリッシャーとなっているモーションキャプチャーの一流スタジオ、たとえば Audiomotion(『スター・ウォーズ/最後のジェダイ』『レディ・プレイヤー 1』『Horizon Zero Dawn』『ダイイングライト』)や Centroid(『アサシンクリード』『Godzilla』『ドクター・ストレンジ』など)が作成した、プレミアム・モーションアセットの完全なライブラリ(各種モーションアセットのデモと 3D プレビュー)をご利用いただけます。これらの一流スタジオがプロのアクターと高額なモーションキャプチャーシステムによって作成したアセットを、Motion Library の月額 10 ドルのサブスクリプションで、1 アセットわずか 1 ドルから利用できます。

Motion Library の機能

Motion Library は Unity エディター用のプラグインです。これを利用すると、マーケットプレイスのモーションアセットをエディターから直接検索・プレビュー・購入することができます。

以下に、主要な 3 つの機能をご紹介します。

検索

Motion Library の検索バーはエディターの上部に常時表示されます。タイトル、パブリッシャー、タグ/カテゴリーを直接入力して検索でき、必要なものを簡単に見つけることができます。

他のチュートリアルをこちらのリンクでご覧いただけます。

プレビュー

サムネイルビューで興味のあるアセットにマウスオーバーすると、プレビューが再生されます。サムネイルをクリックすれば、カメラ制御やタイムラインなどのオプション付きで、フルサイズのプレビューが再生されます。サムネイルビューでもフルサイズ再生でも、ご自分のキャラクターをそのアセットにドラッグアンドドロップすれば、キャラクターにモーションが載った状態で確認することができます。

購入

モーションアセットは価格による分類があります。1 ドルのスタンダードアセット、5 ドルの Plus アセット、20 ドルの Pro アセットがあります。価格は各パブリッシャーによって決定されます。ご希望のモーションアセットをプラグイン内のカートに追加すれば、既存の Unity アカウントでチェックアウトできます。

購入済みアセットはすべて保存され、Unity ID にログインすればいつでも利用可能になります。購入済みアセットは注文履歴で確認でき、必要な時にいつでも FBX としてダウンロード可能です。また、購入済みモーションアセットはチームメンバーと共有することも可能です。

プロジェクトで Motion Library を使用する方法

Motion Library のすべてのモーションアセットは標準の Mecanim Humanoid(詳細はこちらのブログ記事をご確認ください)に対応しているので、Unity のリターゲティングシステムによって、お持ちのヒューマノイド・キャラクターですべてのアセットがすぐに機能します。

下のスケルトンの画像をクリックすると、スケルトンと各種名称に関する詳細をお読みいただけます。

ライブラリから購入されたアセットは、スケルトンの動きだけを含む FBX ファイルとしてダウンロード可能になります。つまりこの FBX ファイルにはメッシュやキャラクターは一切含まれていません。一部のアニメーションには指のアニメーションも含まれており、これはプレビューとタグで確認できます。ご参考用にライブラリ内のモーションアセットのデモファイルをひとつご覧ください。

Motion Library のモーションアセットは、他のアニメーションアセットと同じようにプロジェクトに使用できます。

多くのユーザーの皆様から、アニメーション修正用の IK ターゲットを持つアニメーションリグを含めて欲しいというご要望が寄せられましたが、現時点では Unity がこれに対応していないため、まだ含まれません。アニメーションを修正したい場合は、この他のプラグイン(Puppet3D など)やソフトウェアツール(Maya、MotionBuilder、Blender など)をお使いになることをお奨めします。

Rokoko の契約パブリッシャー

Motion Library に含まれるアセットは、業界最高レベルのモーションキャプチャースタジオによって制作されています。世界最大級の映画やゲームを手掛けるスタジオで作られたモーションアセットが、そのまま皆様のプロジェクトに提供されます。

Rokoko の契約パブリッシャーのひとつである Audiomotion の紹介動画(英語)をご覧ください。Audiomotion はイギリスのオックスフォードを拠点とする世界的に有名なスタジオです。

Rokoko と Unity の提携

Rokoko はコペンハーゲンとサンフランシスコを拠点とする新しい会社です。彼らは 2014 年 3 月、誰もがキャラクターアニメーションを低価格で便利に直感的に使用できるようにするための活動を開始しました。Rokoko の最初の製品である Smartsuit Pro と Smartsuit Studio によって、プロフェッショナル品質のモーションキャプチャーが、従来は使用できなかったクリエイターにも使用可能になりました。Rokoko の目標は Unity の目標である「ゲーム開発の民主化」とぴったり一致しています。したがって、世界中の Unity デベロッパーが高額なツールを簡単に利用できるようにするために両者がタッグを組むのはごく自然なことでした。こちらの動画で、Rokoko の Smartsuit Pro を使用している様子をご覧いただけます

Motion Library と Smartsuit Pro を開発した Rokoko が、Unity ユーザー向けに Smartsuit Pro を 10% 割引で提供しています。sales@rokoko.com までメールでご連絡くださるだけで、この割引を受けることができます。

 

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  1. Looks like a great resource. Thanks for the heads up, Unity Blog!

  2. This blog is very useful and very helpful to me, Sahasra Academy of Media & Entertainment Studies is the best Animation training institute in Hyderabad. They are providing VFX, Animation, Gaming, Multimedia, Digital Film Making.

  3. Rokoko Official

    9月 28, 2018 8:55 pm

    UPDATE FROM ROKOKO:
    Some of you have commented on the 3 year limitation that we initially had on the usage of the assets. We have listened to your feedback and have good news!
    We presented your concerns to the Publishers that are providing assets for the Motion Library. We understand that the time limitation is misaligned with what the asset store has come to stand for and what you users have come to rely on. We really want the Motion Library to be a perfect fit for the Unity users and this shouldn’t stand in the way. So we are happy to say that we have now written that part out of the EULA.
    From now on there will be no time limitations on usage of the assets you purchase. We just released our version 1.0.4 with a large number of new assets and collections, and we really hope you will try it out!
    Best, Rokoko

  4. How long am I locked in to the $10/month fee? Can you just sign up for a month and then cancel it?

    We spend a relatively large amount of money every month on unity assets, on sundry 3D models (eg from TurboSquid), and on animations. Both ready-made animations and custom animations.

    (Say, $2500 last month on custom animations from animators. About $1000 on general asset store stuff, and ready-made 3D models in general. Thousands on custom 3D modeling.)

    But I really wouldn’t pay $10/month to “just look”. It just seems weird.

    One idea would be to just have the same model as Soundsnap. Everyone uses Soundsnap, you “load up” your account with say 50 bucks now and then, and then as you download sound effects it just deducts from that. From time to time it tells you “you’ve reached zero!” and you just load up another fifty bucks.

    (I think snap takes some right off the top, or a percentage, which is fine, and then you just spend your balance.)

    Every business in the world wants a subscription model, but this one is a hard sell because you’re not getting anything for it.

    Again I suppose my question is, can you cancel after one month?

    (It might sound bizarre but I would just do that every time I wanted to use it! – I couldn’t even be bothered with the hassle of setting up a subscription with our accounting department! If I just buy something – model $500, unity asset $100 .. whatever .. I just buy it and it gets charged to corporate. But setting up a subscription is a big hassle, corporate-wise.)

    1. Rokoko Official

      9月 28, 2018 8:54 pm

      Hi Fattie, thanks for commenting!
      Yes, you can cancel your subscription any time. The $10 is not just to look. In the free preview version you can look at all assets and preview on your custom character. We did that exactly for that reason: to make sure that you did not have to pay just to look. We didn’t want a new feature like this to be hidden behind a pay-wall and have you run any “risks” by subscribing because you had not seen the content.
      However, if you decide that you want to purchase an asset, you will have to start subscribing monthly before you start. We have a variety of users with different preferences: some that are looking to buy a lot of assets and therefore would prefer paying a higher subscription for free assets, and others that are only looking for a few assets and would prefer a lower subscription and buying assets on top. With this model we hope to deliver the highest possible value for money to both groups.

      That said, your suggestions are great and we are definitely considering other plans and options. For instance, something closer to what you mention with Soundsnap or an “all you can eat” option:)
      We hope you will still try it out with the current setup. But if not, stay tuned and we will probably have some good news for you before too long:)

      Thanks a lot for your comments and time!

      Rokoko

  5. Rokoko Official

    9月 21, 2018 11:42 pm

    Hi everybody, thanks a lot for your engagement and feedback!
    Just letting you all know that we uploaded a series of tutorials at https://www.motionlibrary.com/tutorials

    Please let us know if you have additional questions and we will do our best to address them.
    Latest tutorial on how to apply assets to your custom character can be found here:
    https://youtu.be/7eB_PnMTTsQ

    Best, Rokoko

  6. 3 years License limitation?! and access to my Unity Account?! are you guys serious??? I stay far away from this…

    1. Rokoko Official

      9月 21, 2018 4:34 pm

      Hi Ryan, thanks for commenting.
      We are not asking for access to your Unity account, but asking you to share your email with us because we need that in order to save your purchases by linking your activities to your Unity ID. It also saves you from having to log in twice. It is a way that many companies minimize the hassle for users by keeping track of all activities in one place.
      We actually just today released a new tutorial showing how the access to old purchases looks and works. You can see it here: https://youtu.be/mvmljAL9iFY

      As explained below, the 3 year limitation is something that was requested by our Featured Publishers. They are making their work accessible at a very low cost and some of them requested that the usage rights had a time limit – and we thought that was reasonable.
      It is, however, very important to clarify that if you have used the assets in a game that you have published (a Unity build that has been deployed) then there are no limitations. It only applies to new titles and projects after the 3 years.

      Best, Rokoko

    2. Rokoko Official

      9月 28, 2018 8:44 pm

      UPDATE FROM ROKOKO, SEP28:
      Hi Ryan and others reading this.
      We have listened to your feedback and have good news!
      We presented your concerns to the Publishers that are providing assets for the Motion Library. We understand that the time limitation is misaligned with what the asset store has come to stand for and what you users have come to rely on. We really want the Motion Library to be a perfect fit for the Unity users and this shouldn’t stand in the way. So we are happy to say that we have now written that part out of the EULA.
      From now on there will be no time limitations on usage of the assets you purchase. We just released our version 1.0.4 with a large number of new assets and collections, and we really hope you will try it out! Best, Rokoko

  7. John Parker

    9月 21, 2018 7:38 am

    Both preview modes give the option to drag and drop your own characters on the asset to see how the motion will look on your character.
    https://urbanclap.ae/printer-repair/

  8. Can you explain the 3 years License limitation some more? it states that upon expiry “END-USER shall destroy any and all copies of the Motion Asset contained or stored on any type of media under the control of END-USER”. I hope that means we have to remove them from our computers and such (not from our released projects), because buying a subscription to buy is bad enough. if we have to pay again or remove the animations once the time is up, then it’s rather unreasonable. We develop games, not tv commercials. Games live a lot longer (decades even).

    1. Rokoko Official

      9月 21, 2018 2:37 am

      Hi Alverik, thanks for your question! Yes, we will certainly explain and please follow up with any additional questions.
      The 3 year limitation is something that was requested by our Featured Publishers. They are making their work accessible at a very low cost and some of them requested that the usage rights had a time limit – and we thought that was reasonable.
      It’s very important to clarify, however, that if you have used the assets in a game that you have published (a Unity build that has been deployed) then there are no limitations. It only applies to new titles and projects after the 3 years. I hope this makes sense to your point about the lifetime of games that we are of course very aware of.
      As with all comments, we are taking notes of your comments and will definitely see if there are ways we can accommodate your requests. Best, Rokoko

    2. Rokoko Official

      9月 28, 2018 8:45 pm

      UPDATE FROM ROKOKO, SEP28:
      Hi Alverik and others reading this.
      We have listened to your feedback and have good news!
      We presented your concerns to the Publishers that are providing assets for the Motion Library. We understand that the time limitation is misaligned with what the asset store has come to stand for and what you users have come to rely on. We really want the Motion Library to be a perfect fit for the Unity users and this shouldn’t stand in the way. So we are happy to say that we have now written that part out of the EULA.
      From now on there will be no time limitations on usage of the assets you purchase. We just released our version 1.0.4 with a large number of new assets and collections, and we really hope you will try it out! Best, Rokoko

  9. Not intrested while don’t have animation hand with fingers.

  10. Wim Vancoillie

    9月 20, 2018 12:27 pm

    So if I understand correctly you have to buy a monthly or yearly subscription to only browse the available motions? Paying extra if you want to use them in your project. I clearly don’t understand the business model behind that decision and this will lead to a lot of customer just pass for the ‘service’. I would recommand to substract the subscription from the purchases, in such a case at least you get something for it.

    1. Rokoko Official

      9月 21, 2018 1:34 am

      Hi Vit, thanks for commenting! There is actually finger tracking on a lot of the assets in the Motion Library. Check out for example the assets from AXYZ Design. Hope you’ll find what you need there!:) Best, Rokoko

    2. Rokoko Official

      9月 21, 2018 1:47 am

      Hi Wim,
      Thanks for you sharing your thoughts on this. We understand that this is a new model for the asset store.
      As explained below, the preference between paying subscription or paying per asset varies a lot depending on how many assets you need and what kind of user you are. That is why we landed on this model that we still think is optimal and most affordable for both kinds of users.
      You are right that you now need to buy assets on top of the subscription and in that sense don’t get additional features for subscribing until you actually purchase assets (which we assume is why you subscribe of course:)). The reason we did it this way is that we wanted you all to have a chance to see and preview the assets and assess if this tool is of value to you before you subscribed. Alternatively, it would all be behind a pay-wall and would be more of a risk and “leap of faith” to the users to subscribe. Of course that leaves the issue of not getting any “bonus” for subscribing expect for the ability to purchase assets, which is of course what it is all about. We are taking notes of your comments and definitely see if there are ways we can accommodate your requests. Thanks! Rokoko

  11. Rokoko Official

    9月 20, 2018 12:11 am

    Hi all, thanks a lot for the kind words and feedback! We will try to answer them in one response here. Please feel free to follow up!

    @Andy, Here are our thoughts behind the payment model. We expect to have a variety of users with different preferences: some that are looking to buy a lot of assets and therefore would prefer paying a higher subscription for free assets, and others that are only looking for a few assets and would prefer a lower subscription and buying assets on top. With this model we hope to deliver the highest possible value for money to both groups. But we’ll of course reevaluate if our assumptions are incorrect:)

    @thelebaron, great to hear that you like the design and core features! The features you mention (browse by publisher and categories/collections) are actually in our pipeline and will be included in a coming release. But great to know that it is something you need. Will be there soon!
    In regards to the amount of assets, all publishers will be adding new collections frequently and we will also be adding more publishers soon. We published a lot of assets just around launch time, so please try to check back in to see if we have more now – there should be quite a lot now!:) And many more will be added regularly. The idea with a marketplace like this is that it will adjust to the users. If a lot of users request shooting, high quality hit/death animations as you say, the publishers will be notified and create specific collections to meet that demand. So please just keep checking in. This is only the beginning!

    @Trent Sterling and developer, Thanks so much for the kind words – that’s exactly what we are hoping to hear.

    Please feel free to ask any additional questions here or at support@rokoko.com and we will respond as fast as possible.

    Best,
    Rokoko

    1. Paid subscriptions with the ability to buy content is precisely my problem with sites like 3d.sk and the like. It’s double dipping and it’s really scummy at best.

      1. george cook

        9月 21, 2018 3:24 pm

        I don’t think the scummy bit is necessary; but it does look like double dipping, and will likely sour a lot of Unity developers – high fidelity motion is going to be come increasingly important, even to smaller indie’s and game shops, who will balk at this.

        Perhaps you guys need to do more market research about who your new Unity3d customers now and who they will be in 3 years time. I reckon there’ll be far more pennies than pounds in the Unity landscape as AR comes of age – and double dipping is a great way to miss out on a ton of cash imho.

  12. Why on earth would one want to get a PAID subscription (!?!) just to be allowed to do an actual purchase of whatever might be interesting. This is just wrong! No, thanks…

  13. Trent Sterling

    9月 19, 2018 8:27 pm

    Perfect! I just needed something like this!

  14. The visualization of animations is really impressive, and its nice how fast it works. But so far I cant help but be disappointed by the lack of categories for searching for animations and how thin it appears for things which are common to games(shooting, high quality hit/death animations. While there appear to be a few shooting animations, there are dance animations by the bucketload). Maybe it has a broader collection than it appears but needing to know which exact keyword to search for is annoying if they aren’t labeled with common descriptors.

  15. Bravo, unity , u know what developers want most

    1. Yeah it seems developers nowdays don’t want to develop at all.