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更新した利用規約、そしてオープンプラットフォームであることへのコミットメント

, 1月 16, 2019

私たちは過去15年にわたって、クリエイターが思い描くものはどんなものでも構築できるような、オープンで使いやすいツールの作成というビジョンを持ってUnityを開発してきました。

先週多くの混乱があり、誤った声明が提起され、私たちからもこれに反論しました。しかし、最も重要なことは、エンドユーザー使用許諾契約書(EULA)/利用規約(TOS)の制限が厳しすぎるというUnityコミュニティからの声を聞いたことです。

Unityでゲームを作るときは、デベロッパーがコンテンツを所有しており、それを好きなところに置く権利を持っています。UnityのTOSはこの原則 – つまり私たちが何者かというUnityの本質を的確に反映していませんでした。

私たちは、Unity エンジンのビジネスモデルこそがデベロッパーが成功するための最善の方法であると確信しています。Unityでは1シートにつき定額の利用料を頂きます。あなたの収入に対するロイヤリティからではありません。Unityの開発には多くのリソースが必要です。開発者の収益からUnityの開発費を徴収するよりも、パートナーシップを通じた手法の方がデベロッパーの皆さんにより良いサービスを提供し、それは私たちのビジネスモデルを強化することにも繋がると考えています。

12月5日に行われたTOSの更新は、クラウドに対する私たちの規約を明確にし、ビジネスモデルをより分かりやすくする意図で行いました。その後、デベロッパーの皆さんの話を聞いたことで、私たちはこの条項がどのように受け取られ、そしてそれが皆さんの選択にどのように影響するかに気づきました。

本日のTOS更新の概要

本日、私たちは利用規約、第2.4項を更新しました。 その条項はこの記事の最後にあります。

今回更新したTOSでは、デベロッパーはUnityに統合されるいかなるサードパーティのサービスも使用できることが強調されています。

これらのサービスの中にはUnity がサポートすれるものもあればサポートしないものもあります。

その違いは、サポートされているサービスでは、私たちがその技術を理解しているということです。つまり、そのサービスをUnityと使用する場合に、デベロッパーにとって優れた機能を発揮することが 私たち自身によって確認されています。また、Unityは、サポートしているサービスがUnityの最新バージョンのソフトウェアで常に正常に動作するよう確認しているので、あなたがそのサービスを使ってUnityで開発する際に、将来にわたってもご安心頂ける環境であることをサポートし、最新の技術に確実にアクセスできるようにします。

さらに、これまでそうであったように、私たち自身も独自のサービスを開発、提供することを今後も続けていきます。私たちは独自のサービスをUnityに統合していきますが、デベロッパーが競合のサードパティーのサービスを使用することを妨げることはありません。

TOS変更の遡及性について

もしあなたがUnityの任意のバージョンを使用しており、自身のプロジェクトで利用するUnityのバージョンを更新しない場合は、ご利用のバージョンに対するTOSに留まることができます。

ただし、実際にはそのような運用は、バグ修正にアクセスできる場合にのみ実用的です。そのため、私たちは皆さんがプロジェクトで使用するUnityのメジャーバージョン番号(年ベース)が変わらない限り、ご利用開始時のTOSを使用できるようにします。 これにはLTS(Long Term Stable)ビルドも含まれます。

今後は、GithubでTOSの変更をホストするようにし、どのような変更がいつ行われるのかについての完全な透明性をデベロッパーに提供します。こちらがTOSへのリンクです。 https://github.com/Unity-Technologies/TermsOfService.

Improbable

本日のTOSの変更によって、Improbableはデベロッパーに自身のサービスを提供することはもはや違反にはならないということになり、そのライセンスを回復させることが可能になりました。しかし、私たちはImprobableをパートナーとは見なしておらず、そのサービスがどのようにUnityと機能するかついて保証することはできません。その技術やビジネスの運営について何の理解も持たないからです。

私たちは、12月のTOSの更新の前に、すでにImprobableの違反、および、Improbableが私たちとあたかも提携しているような不適切な表現を使っていることを認識していました。SpatialOSは私たちがサポートするサードパーティのサービスではありませんが、開発やリリースするゲームに引き続き使用できます。

私たちは、このTOS更新についてより詳しく説明するために、午前10時(PST)にr/Unity3dでAMAを開催します。(補足:日本時間2019年1月17日午前3時より行われました。)



第2.4項  サードパーティサービスプロバイダーとの連携

Unityデベロッパーは、Unityデベロッパーに提供されているあらゆるサービス(以下、「サードパーティサービス」)を自由に使用することができます。 Unityは、本契約に基づくサードパーティサービスのプロバイダーまたはサードパーティサービスにサポートを提供する義務を一切負いません。

サードパーティサービスのプロバイダーは、Unityの書面による明示的な許可なく、次のことを行うことはできません。(1)スタイル化された体裁でのUnityの名前、商標、ロゴ、画像、製品アイコン、またはその他のUnity所有のグラフィックシンボルの定型化バージョンを使用すること。 (2)Unityの製品と混同しやすい、またはUnityデベロッパーがUnityの製品またはサービスとして解釈するような製品名を使用すること。 (3)Unityとの提携、またはUnityによる公認を示唆するマーケティング資料の作成または使用すること。 Unityの商標の使用はすべて、Unity’s Trademark Guidelinesに従う必要があります。

(補足:この第2.4項の日本語訳はあくまでその理解を助けるための参考訳であり、法的効力は英語原文にあります。)

61 コメント

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コメント受付を終了しました。

  1. Vladislav Turbanov

    1月 21, 2019 11:09 am

    I’m glad that Unity once again turned its head on developers with this ToS change. Good job! I still wish for an additional royalty-based Tier with all the sources open.

  2. EricFritzner

    1月 20, 2019 1:50 pm

    I need to play it game, It look so good

  3. This is a great response from Unity, in my opinion. It addresses what the community asked to be addressed.
    As one who would have been directly effected by the shutdown of Improbables ability to support Unity users, I also feel the need to say I felt the actions taken against them were too harsh, without public warning, and with disregard to the knock-on effect it had on Unity’s own customers using their service. Should the voice of the community been quiet, many would have been left in a bad situation. Had Unity mentioned to its users that Improbable were, in their eyes, in breach of the ToS and may be forced to withdraw their access, the pressure from customers to rectify the situation would have been spread equally. I also feel the effort from Unity to rectify this directly with the third party prior didn’t equal the level of punishment administered, which came off as bullish.
    That said i’m relieved to read the Unity ToS are back on track as being the great open platform, for all developers, we know it to be.

  4. Kristafer Vale

    1月 17, 2019 7:03 pm

    This is the type of response we have come to expect and respect from Unity. If their service is better let it win on merit not by icing out competition. It also shows thoughtfulness to the community at large that they took the time to clarify and ultimately decided that maximizing developer’s options only makes Unity that much more attractive as a platform. Well done.

  5. That’s good news! I think this was the right decision.

  6. Thank you Joachim & Unity!

  7. Manipulative BS loot box plugin for Unity engine coming when? Or maybe charge people a dollar to start the editor? Unity is so dead to me, deleting it, moving to Unreal or Godot.

    https://www.youtube.com/watch?v=ZR6-u8OIJTE

    1. Unity’s shite of an engine, always been and there’s no way it would ever recover eventually. Most features that UnrealEngine showcases as built in, are available in Unity as a plug in or asset to purchase that don’t go even closer to their UE’s counterparts. UE4 for the win. Unity is shit

    2. Adam Sowinski

      1月 17, 2019 5:12 pm

      Good luck on your new journey ;-)

  8. From AMA: the evidence of violation is “we totally feel that way” (really). Out of respect for Improbable they won’t go into the details. And this video from Unity’s own channel, of Improbable explaining how they use Unity in the cloud for SpatialOS on a Unite event (but a year before they had the 500 millions so it wasn’t a violation then!) was brought up: https://www.youtube.com/watch?v=ffWaRbYXxRc

    1. That’s why they wont answer the question of what exactly was Improbable’s violation. Unity says they aren’t partnered with or in contract with Improbable so there is no NDA or contract that’s keeping it a secret. Which means they wont say because it doesn’t have a leg to stand on and was merely a knee-jerk retaliatory reaction to a monetary dispute and they are not saying to not appear greedy and underhanded to their customer base.

      Look at the outcome. If Improbable was actually in violation of something real then Unity would not have backed down and reversed their stance, but they did. So it’s quite clear that they were the guilty ones and now are scared to lose customers over it so they backpedaled while pretending to take the high ground.

      1. Yeah. Plus they have an ex-EA CEO who made EA into most hated US company. He beat for-profit hospitals, gun making companies, etc. That’s talent. Since he left they dropped to 5th spot on most hated list.

        EA always does shady greedy anti-consumer crap and claims it’s for benefit of the player: false marketing, downgrades, lootboxes, intrusive slow DRM that pirates break in 10 days top, shutting games down, shutting studios down, always online DRM in SimCity 2013, microtransactions.

        Unity claimed banning Improbable was for the benefit of all users too. Same CEO = same tactics.

        And the CTO is probably salty that he isn’t some hot stuff gaming celebrity like Todd Howard or Hideo Kojima and if you google his name you get people saying he is very toxic in the workplace too, like accusing others of his own mistakes.

  9. I was following this story very closely from the begining and was very worried about the random tos changes and (seemingly) closing out competitors. However in the end i think actions speak louder than words and this proves to me that unity is still very pro-developer and given the company’s massive scale they are following their principles. Its too bad the Unity Technologies + Improbable story didn’t work out, i really shipped them together.
    Thanks for caring about your community and developers!

  10. Excellent clarification, this helps alot and for me restores a lot of trust in unity.

  11. Sanjay Karthikeyan

    1月 17, 2019 1:09 am

    Can we use unity Logo, when we do portfolio of our level design using the “Unity Editor” as our main tool? or any other Art work that has been rendered in unity to for Portfolio or personal art purposes? Would that violate term 2.4 ?

    1. This question should be covered by the “Guidelines for Using Unity Trademarks”, link below.
      https://unity3d.com/legal/branding_trademarks

  12. When you obtain a version of Unity, and don’t upgrade your project, we think you should be able to stick to that version of the TOS.

    thats what I like to see, thanks for listening!
    I can understand that there was a lot of confusion and untrue statements, but legal texts are always to take with a grain of salt. One little thing can have an insanely big impact.

  13. Thank you for permitting SpatialOS. It’s really unfortunate that they didn’t find a way to work with you on a deeper integration, but it was worrisome to see their editor licenses being pulled for releasing something pretty similar to any old load balanced server ecosystem.

  14. Thank you Unity for sharing this

  15. That’s a great followup. Thanks for listening to your users/developers!

  16. KAMRAN BIGDELY

    1月 16, 2019 9:25 pm

    A great decision. My mind is at peace with Unity now for two things:
    1- Unity ToS is not retroactively applied.
    2- More freedom for developers to choose their 3rd-party cloud services.

  17. This is everything I wanted the new TOS to be:
    – We can use any service we want
    – Service providers can use Unity even if they’re not “official” partners
    – TOS will always be the one from the downloaded unity version

    It’s perfect. Well done Unity

  18. Anthony Tobin

    1月 16, 2019 9:08 pm

    Thank you, the “Unity Software Additional Terms” on github are particularly clear, actionable, fair, and condusive to enthusiastic use.

  19. James Griggs

    1月 16, 2019 8:52 pm

    Thanks Joachim! UNITY PROVES AGAIN they care and follow their principles! All of the trolls can just go away. I have been a fan all the way back since Goo Ball!

  20. Asked this on AMA but didn’t get an answer:
    Very glad to see the recent changes to ToS and you guys taking 3rd party use of your brand identity more seriously. Thank you for that. Having said that, how do you plan to enforce these changes? If a 3rd party claims to be a Unity partner, is there a way for a developer to quickly verify this claim? If a provider is found in breach, how long will it take for the hammer to come down? Will Unity communicate with devs to notify us of 3rd parties in breach, to protect us from signing on with services on false promises?

    1. If you have reason to doubt a service provider, I would contact Unity to ask. A simple email pointing to where the company claims a partnership with Unity, and asking for confirmation should be fine. Either Unity says they are a partner or you helped Unity find a bad actor. This type of thing is standard business practice, and I can’t imagine Unity having any possible reason to require something different.

      If you fail to do this, it does not cause you any extra liability. And such a company could be sued by you for damages caused by their false representation of being a Unity partner. But if you want extra assurance a specific technology is a good choice, it is totally fine to ask companies if an asserted partnership actually exists.

  21. Vladislav Turbanov

    1月 16, 2019 7:22 pm

    Are there any chances for a new tier, that would provide a royalty based approach with all of the engine sources open? Something like a UE4 model.

    1. Community Team

      1月 16, 2019 7:52 pm

      We’re not in favour of a royalty based model. John Riccitiello explains why in this Reddit AMA answer: https://www.reddit.com/r/Unity3D/comments/agn89u/join_john_riccitiello_and_joachim_ante_for_an_ama/ee7kn8q/

  22. Peter Mullins

    1月 16, 2019 6:46 pm

    You continue without explain why Improbable is violating your TOS.

    1. Paul Pacheco

      1月 16, 2019 7:24 pm

      Does it matter? With the new ToS, ImprobableGate is over

      1. Peter Mullins

        1月 17, 2019 2:18 am

        Yes, matter, if Unity not explain the reasons of the Improbable TOS violation then the more possible is that Improbable is rigth and Unity lie, and if Unity lie is very worrying.

    2. CEO of unity replied in the AMA:
      https://www.reddit.com/r/Unity3D/comments/agn89u/join_john_riccitiello_and_joachim_ante_for_an_ama/

      More precisely:
      Unity_John
      We feel they were in violation both on a technical level and with marketing. We asked them to certify to us in writing that they were not in violation. They did not provide this written certification. They then changed their implementation with a new GDK. We again asked them to certify this was not in violation of our TOS. We asked they do this in writing, and they did not. They also, in our view, used Unity trademarks / brand in their marketing materials and on their website in ways that suggested a partnership, that did not exist.

      1. Wow, ok. So they basically started acting like a syndicate, and since Improbable didn’t do as told, they were corrected. Yep, very nice and clean indeed.
        Nobody can really know what happened except those implicated, and this is all just a bunch of gossiping and BS, but you have to admit it all sounds pretty shady.

  23. I am curious of the amount of damage Improbable has done to Unity, cause personally I didn’t care. I didn’t care about the article made by one company and I didn’t even care to read this blog, I just read the headline and the first paragraph. I am using Unity for 5 years now and I am still using it today, nothing changed for me.

  24. Diego Favero

    1月 16, 2019 6:31 pm

    Good thing!!

  25. Which point did Improbable violate a year ago?

  26. great move. & also hope Improbable can establish partnerships with Unity. you both are awesome!

  27. Thanks Joachim and the Unity team, as expected you’ve gone beyond. But I would like to hear a public apology from Improbable because of their behaviour, which did damage Unity.

    In addition we can see that one company listens to it’s users and another company prefers to panic it’s users with false information.

    So I think it would be nice for Unity to have a proper “Unity supported partners” scheme where Unity proudly displays – and promotes to an extent – the partners that work with Unity.

    Everything else is kind of wild west or Unicorn I guess, YMMV :)

    1. Totally agree with this, thanks Unity!

  28. Fantastic response. This dispels all of my fears about the future of Unity. Perhaps there’s even a way to do a ‘Nintendo Seal of Authenticity” for official 3rd party partners who are approved.

  29. Wayne Glows

    1月 16, 2019 5:15 pm

    Amazing that after 15 years you still make business descisions for the betterment of your users. Thank you!

  30. Thanks Joachim for all of this. Good to see you actually heard the forum discussion and did this. Huge amounts of respect and love

  31. I’m just happy that Unity has sorted this issue. We all have our moments, and we learn to improve from experience.

    Now, let us all just look forward to Unity 2019.1

  32. Andrew Mitchell

    1月 16, 2019 5:09 pm

    Thank you Unity! You messed up with the Dec. 5 TOS, but you fixed it which I appreciate. And thanks for fixing TOS retroactivity, which was a problem before. Thank you for listening to your customers!

  33. Gregory Pierce

    1月 16, 2019 5:00 pm

    Thank you for sharing this and for listening to the community. Love you guys as always!

  34. Jashan Chittesh

    1月 16, 2019 4:55 pm

    Thank you! I was really concerned with the previous ToS change, and also with what happened with Improbable / SpatialOS. We don’t *really* know what happened, but listening to both sides, it definitely looked like something bad happened that would also have a negative impact for Unity developers – at least if they would want to use SpatialOS for their projects.

    This blog posting and the new section 2.4 clarifies that. No more concerns.

    I’m just a little sad that with this new ToS, Game Streaming services (the kind where you play games running in the cloud) are no longer forbidden. Telcos will certainly use that to promote 5G, which is evil. I’m half joking with this, but only half-joking ;-)

    Anyways, Kudos to everyone at UT who was involved with this – and now let’s all get back to work! :-)

  35. Percy Legendre

    1月 16, 2019 4:52 pm

    I am so happy to hear this. Thank you for listening to us.

  36. well done =)

  37. Well done! Im glad of the outcome of this whole situation.

  38. This is fantastic. Thank you so much for listening and being open. Not much else to say. Cheers!

  39. Philippe Da Silva

    1月 16, 2019 4:16 pm

    Clear, Clean, Clever… Joachim, you made the right and best move with this blog post and TOS changes… Bring me faith that people can argue, listen and fix things…

  40. Voltaic Island Games

    1月 16, 2019 4:15 pm

    Thanks for the update. This does look a lot better.
    One thing comes to mind though..

    “Third Party Service providers may not, without Unity’s express written permission: (1) use a stylized version of any Unity name, trademark, logos, images or product icons, or other Unity-owned graphic symbols;”

    Does this mean they cannot even use the name to say “This works with Unity”? If not, a company can say “This service works with Unreal, Lumberyard, Xenko, Godot, and some other engine beginning with U”, which would seem to do Unity a disservice?

    1. Joachim Ante

      1月 16, 2019 4:32 pm

      You can say “This works with Unity”. But you can’t use our logos or claim that you are a partner or supported by Unity.

      1. And because it probably does result in less income for Unity despite 3rd party not being a partner, you can encourage more partnerships with a much more visible partners page / program because being a partner means you share Unity’s benefits including exposure to Unity’s customers.

        I think this is fair for people willing to pay to be a part of Unity’s hard work.

      2. Sanjay Karthikeyan

        1月 17, 2019 1:10 am

        Can we use unity Logo, when we do portfolio of our level design using the “Unity Editor” as our main tool? or any other Art work that has been rendered in unity to for Portfolio or personal art purposes? Would that violate term 2.4 ?

      3. But, does this mean that, even while not using Unity’s logos and trademarks, they still can use parts of Unity editor and Unity runtime in order to provide some kind of services, without any permissions from Unity Technologies? Which is not good if they can.

  41. Mark MacPherson

    1月 16, 2019 4:14 pm

    A tremendous gesture and exactly the clarification this community needed. I truly thank UT for taking the high road on this. I am sure it comes at a cost but I hope it comes back to Unity in future business.

    Strong message guys. Well done.

  42. Paul Pacheco

    1月 16, 2019 4:13 pm

    The new ToS are quite generous, and put my mind at ease. Thank you for making this change.

  43. Isaac Surfraz

    1月 16, 2019 4:12 pm

    Sort of took this for granted, but it was shocking to see how many non-lawyer types had daggers for unity at the drop of a hat.

    I am sure the same people will suddenely have reinstated love for unity. Anyway, life continues for the majority of developers.

  44. John Callaway

    1月 16, 2019 4:11 pm

    Well done!

  45. Nice Move!