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Show us what is inside the Yggdrasil vault

February 15, 2019 in Technology | 4 min. read
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Along with the Substance team, we are excited to announce the next Asset Store challenge, the Inside the Vault: Unity 3D Environment Art Contest! Substance Painter and Designer help power some of the highest quality art available on the Asset Store, including Buried Memories Vol. 1: Yggdrasil, the first release from the Unity Icon Collective.

Our goal in this contest is to expose top quality talent to the Asset Store, and help create a large library of sci-fi content that fits the technical and aesthetic quality presented in the Buried Memories universe. All of this will bring some amazing new content to end users who use the Asset Store for prototyping, shipped titles, or even just for fun.

Many artists have found they can increase their income, or replace their full time job, through sales on the Unity Asset Store. If you’re an artist new to the Asset Store, we hope that through this contest, you’ll not only have the chance to win thousands in prizes, but you’ll see extra income from sales of your work to end users.

Your imagination, your skills, your rewards

You have the opportunity to create anything you imagine to be behind the Yggdrasil vault. We want to see your creativity of characters, environment objects, and props that could lie inside the vault. You can either go solo, or work with a partner to produce your vision of what is inside the vault featured in the Buried Memories world.

Substance Painter is used by AAA studios to create the highest quality content. Substance In Unity makes it easy to work in Painter and Unity at the same time. In the video below, learn how the Substance In Unity asset can speed up your Substance workflow. Get a free trial of Substance here. (Already claimed a trial? Contact Substance to get an extension for the contest!)

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What is inside the Yggdrasil vault?

Create your vision of what is behind the vault doors.  Props, rooms, weapons, vehicles, even characters -- whatever you think should be behind the door, you can create.  Texture your work using Substance, and upload a diorama of your work to the Unity Asset Store, where you can share it for free with the Unity community, or sell it and earn extra income.

At first glance, the world containing the Yggdrasil vault may look somewhat familiar: A sci-fi post-apocalyptic world with bipedal robots and giant vault doors with a robot eye coming out of it. Instead of constricting this world, we hope that publishers and artist who join this contest will help us broaden the world, adding new characters, props, and scenery to what is possible. Our vision is that in time, there will be hundreds of AAA quality asset packages available for end users.

Your vision, whatever it may be, will help bring this world to life.

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Meet the judges

Nikola Damjanov

Nikola is a 3D game artist with over ten years of versatile experience. Working at Nordeus, he has been actively improving his artistic skills, exploring new tools and adopting them as early as possible. He has developed through the company and is currently channeling his passion, focus and broad skill-set working as a lead artist on soft-launched mobile game - Heroic: Magic Duel. Also, he loves everything procedural.

Johnson Ting | Concept Artist

A full-time freelance concept artist and art director with a focus on the games industry. His past experiences include working with companies such as Sony, Legendary, NCsoft, NetEase, Tencent, Activision, creating concept art and designing collectibles for titles such as Gears of War 4 & 5, Mortal Kombat X, Paragon, the Call of Duty franchise, Halo 5, Resident Evil 7, Tom Clancy’s Ghost Recon: Wildlands, and Horizon: Zero Dawn.

Alitt Khaliq | Creative Director

Alitt began his career 12 years ago as a game artist at Codemasters (KL) back in 2006, Lead Artist at Ubisoft (Singapore) in 2009 and Art Director with EA (Sweden) in 2014. He has worked alongside awesome teams on franchises like DiRT, Assassins Creed and Need for Speed before joining Unity (Denmark) recently as the Creative Director for the Asset Store. His mission is to explore and envision new creative projects and partnerships to focus on Quality, Engagement and Growth for the community of Unity developers. Buried Memories was crafted through his vision and direction and brought to life by the amazing talents of the Icon Collective.

Vincent Gault | Technical Artist & Community Manager • Allegorithmic

Vincent Gault is a Technical Artist living in Barcelona, Spain. Before joining Allegorithmic in 2016 as Community Manager, Vincent has been assuming different Art Technical positions with Ubisoft (Montreal, Barcelona & Montpellier studios), and the mobile game studio Social Point. Far Cry 2 & 3 , James Cameron's Avatar, & Assassins Creed Unity: Dead Kings are some of the games Vincent has the opportunity to work on.

Top quality prizes

Prizes are per person, and they are really exciting.

1st Place

  • Quadro RTX 5000 Graphics Card from Nvidia
  • Wacom Cintiq 16 Tablet
  • 1-year Substance subscription
  • 1-year Unity Pro subscription

2nd Place

  • Nvidia GeForce RTX 2080 Graphics Card
  • Intuos Pro M Tablet from Wacom
  • 1-year Substance subscription
  • 1-year Unity Plus subscription

3rd Place

  • 1-year Substance subscription
  • 1-year Unity Plus subscription

We’re excited to see what you create! Get all of the details and sign up here.

Challenge ends April 11, 2019, and winners will be announced in May.

About the Unity Icon Collective

About Substance

February 15, 2019 in Technology | 4 min. read

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