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皆様からいただいたご意見を元に開発した、Creator Kit をお届けします。このキットを使って、ドラッグアンドドロップで楽しくゲームを作っていただけるよう、私たちはミキシングやマスタリング、それにいろいろな仕掛け作りに熱心に取り組んできました。ゲーム作りはまったく初めてという方にこそ、今回お届けする Creator Kit に触れていただきたいと思います。

今回は 3 つのキットをご用意しました。パズルゲーム、FPS、RPG の 3 種類のゲームを作れます。それぞれのゲームジャンルの概要を素早く学び、コードを書かずに Unity の基本を習得してください。このキットは初心者が 2D Game Kit や 3D Game Kit で扱うような幅広い内容に取り組む前に、自分でゲーム作りを経験するよい手立てとなります。それぞれのキットは 1 時間以内で終えることができます。

Puzzle キットで遊んでみましょう – ルーブ・ゴールドバーグ・マシン(いわゆるピタゴラ装置)、ねずみ捕り、ピンボールの仕組みを考えたり、Unity 製の 3D 物理ベースのパズルゲームで遊んでみたりしてください。スプーンやシーソー、漏斗やパドルを並べ、面白いマシンを作って銀色に輝くボールをスムーズに転がす仕掛けを作ってみましょう。

ロールプレイングゲームを作ってみたいけどなかなか上手くいかない。そんな方のために、2D RPG キットをご用意しました。このキットは、皆様が思い描いた素晴らしいストーリーを形にする上で大きな助けとなるでしょう。

残りのひとつはこれまでの 2 つよりは大がかりなものです。ドクター、あなたは小さくなって患者の体に入り込み、赤血球や体内の器官を傷つけることなく患者の体内に巣食う恐ろしい細菌をすべてやっつけて回ってください。私たちの 3D FPS Creator キットを使えば、ドラッグアンドドロップ操作だけで胃や脳や心室などを管でつないだ体内の構造を作って、その中を駆け回り、患者を助けるゲームを作ることができます。

まったく新しくなった Unity の Learn サイトで、Creator Kit の内容をぜひご確認ください。

ご感想やご意見はフォーラムまでお寄せください。


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  1. A fascinating discussion is definitely worth comment. I do think that you should write more on this subject, it may not be
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  2. Alister Gray

    8月 8, 2019 7:49 am

    How do we get the Karting Template if we’ve already been using Unity for a while please

    1. Kat Woolley

      8月 8, 2019 11:25 am

      Hi Alister, you can find the karting micro-game here https://assetstore.unity.com/packages/templates/micro-games-karting-150956

  3. hey unity can I make a pixelated 2d games using Creator Kits and the concept of a pixelated 2d game that I am talking about is a game made With unity its called PewDiePie: Legend of the Brofist: if you know what I am talking about

  4. I haven’t had time to dig into these yet but they seem very helpful. I’m grateful to Unity for making tutorials like these as Unity has seen many updates since I started using it back in the 3.x days. Are these kits made with DOTS in mind? I know stuff is still changing rapidly on that front as well but if you made these kits to work with that you would help a lot of people out with the paradigm shift transition. IMO that would be the best way to teach new people data oriented building. Once again, thanks!

    1. Aurore Dimopoulos

      8月 2, 2019 4:09 pm

      Hi Dan, these are not made with DOTS, for introductory content for absoloute beginners of game development, we’re sticking to monobehaviour.

  5. It seems like unity has a disconnect between teams. I’m all in for the idea of basic construction kits, so beginners can easily start and advanced users can modify, but take for example the 3D game kit and the (still in progress) new standard characters, it seems like a waste of resources, and have 2 different projects (that have to be maintained or dropped) that share mechanics (third person/platforms), or the FPS sample and now this FPS kit (I know the FPS sample is for HDRP testing and networking, but still).
    Also seems like some of the packs try to be a complete framework, which make it harder to be “plug and play” for other projects (I thought the 3D sample lite did a good job on it).
    It looks like Unity is trying to give users a lot of content and show off, (BotD, Megacity, FPS sample, many kits, fountainblue), but at the end of the day it’s not really useful to us regular users if it is a one use type of asset (or stuff like megacity that only works with an old beta build).
    I think Unity could do much more with the same resources, if they straighten their priorities.

    1. Aurore Dimopoulos

      8月 2, 2019 4:08 pm

      Hi, The Game Kit and now these Creator Kits are made by the same team, we had a lot of feedback about the Game Kit size and length of time to complete, complexity and a lot more. We’ve taken all that feedback and refined the idea, the Game Kits are still available and maintained for those who want that larger experience.

      Projects that we publish accross Unity are for different users and purposes, the Game Kits & Creator Kits are for a more gentle introduction to Unity and game development with no code, they’re used heavily in Education. The Standard Assets Characters are really to provide default character controllers as a starting point. And demos such as Mega City are heavily requested to us to release so that we can provide examples of bleeding edge tech we’re working on.

  6. Are these only going to be available for a limited time window like the karting, platformer and team sports game templates?

    1. The Karting and 2D Platformer Micro-Game Templates are not going away and will be continually updated! =)
      The Team Ball Game one will no longer be an option to select from the Hub starting in early August but it will be made available in the Asset Store (with support only for 2018.3).

  7. Its very valuable information, great work buddy https://geometrydash.us/

  8. abdelrahman

    7月 18, 2019 4:00 am

    fps kit is not available

  9. abdelrahman

    7月 18, 2019 3:59 am

    the fps kit is not available

    1. Aurore Dimopoulos

      7月 18, 2019 4:08 am

      Checking the link, it looks like it works?

      1. https://assetstore.unity.com/packages/templates/tutorials/creator-kit-fps-148162
        The link above is not working.

        I guess you just checked the link in this post, but that’s not the link for the asset store, just forum thread.

  10. Thomas Brown

    7月 17, 2019 6:03 pm

    Great work Unity!

    I second Isaac Surfraz on this one.

  11. Isaac Surfraz

    7月 17, 2019 4:20 pm

    These are great for new developers. I cant see myself using them but if I was a new developer starting unity now, it literally has never been easier to learn with stuff like this.

    SUGGESTION:

    Make some kits that are sort of system kits for more advanced developers, like a kit for pathfinding AI, a kit for octree type collisions, a kit for mesh material painting, and other systems that unity developers often have to write for more complex projects and could easily be cut and paste solutions.

    But these are great!

    1. Aurore Dimopoulos

      7月 17, 2019 6:42 pm

      Hey Isaac, great suggestion, we’re discussing it as a team. Do you think it would be beneficial to teach how someone can take, use and repurpose the tools we’ve Included in projects like these?

      1. Yes, You should make tutorial out of it.

      2. Isaac Surfraz

        7月 18, 2019 9:12 am

        Absolutely! That would surely be very beneficial to a range of users I am sure! Most of the time a lot of us are only looking at how to uplift a particular system and put it into our own project anyway, so that would actually probably be more beneficial than most of the learn content on here! :D

        1. Yes!!!

      3. please do it.

      4. Paiman Roointan

        7月 18, 2019 6:52 pm

        +1

      5. Patrick Boelens

        7月 20, 2019 1:29 am

        Yes, absolutely! Document these systems properly, and emphasize to developers how they can modify them. So in the example of a pathfinding kit, you could explain the different heuristics and how one might add their own. I agree this would be immensely helpful, and that there is a big need for more modular example packages for advanced developers.