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Artomatix が Unity ファミリーに加入、マテリアル作成ワークフローに AI を活用したアート制作の力をもたらす

, 3月 10, 2020

テクノロジーの進歩と昨今の消費者側からの期待の高まりは、次のレベルのコンテンツへの需要を促進し続けています。高品質でリアルなアートワークを高速で制作するための膨大なコストは、ゲーム、映画、テレビ、自動車、建築など、さまざまな業界のクリエイターにとって厳しい現実の問題となっています。また、クリエイターの数とデザインに使える時間が限られていることが、さらに課題を増やしています。AI を活用してアート制作を支援することで、高品質なコンテンツの制作とそのスケーリングの間に横たわる難しい問題を解決し、3D アーティストが集中してその創造性を発揮する時間を増やすことができます。

AI を活用したアート制作は、コンテンツに対する需要が急増していることと、ビジュアルの製作能力が限られている現状との間のギャップを埋める助けとなります。この技術は、AI と機械学習の世界での新たな研究成果を活用して、デジタルアーティストの製作速度を向上させ、質の高い作品をより早く制作することを可能にし、デジタル・アーティストに力を与えます。これらの障壁を取り除くことで、思考するのと同じ速さでクリエイティブなビジョンを実現することができるようになります。

Artomatix の加入
私たちは、困難な問題を解決し、クリエイターがより多くのことを行えるようにすることに情熱を注いでいます。そのため、Unity が Artomatix を買収したことに感激しています。Artomatix の主力製品である ArtEngine は、Creative AI をスキャンベースおよびサンプルベースのマテリアル作成ワークフローに使用する、アーティストが使いやすい 3D コンテンツ作成ツールです。このアプローチを採用した初めてのツールである ArtEngine は、まるで現実のような世界の作成を支援します。PBR マテリアルへのフォトコンバージョン、高解像度化、ぶれ除去、シーム除去、歪み除去、カラーマッチングなど、細かな素材作成作業の負担を軽減し、アーティストがクリエイティブなワークフローにおいて付加価値を高める部分に集中できるようにします。

ArtEngine は、ゲームスタジオが次世代コンソール向けにリアルなコンテンツを提供するのを支援し、VFX スタジオが映画のビジュアルを向上させるのを可能にするだけでなく、その他の業界のクリエイターにも同様に素晴らしい結果をもたらします。自動車や建築から小売店のマーケティングに至るまで、リアリティのある製品ビジュアライゼーションのニーズは急激に高まっています。ArtEngine は、あらゆる業界でクリエイティブな速度を向上させることで、アーティストに力を与えます。

クリエイターのための強力であらゆる業界で通用するツールキット
Unity には、AI と機械学習を使って問題を解決する才能ある開発者がいます。この才能と、ArtEngine チームのソリューション志向かつ現場でその実用性が証明されているアプローチを組み合わせることで、アーティストやクリエイターを様々な方法で支援する優れたツールセットを構築する能力を高めることができます。コンテンツクリエイターは、プロセスを迅速化し、ごく短い時間で素材のバリエーションを無限に増やすことができます。プラットフォームやエンジンに関係なく、3D コンテンツに関わるすべての業界に、速やかにメリットがもたらされます。

ArtEngine チームが Unity に参加してくれることをとても楽しみにしています。彼らは、アーティストが直面する困難な課題を解決するための素晴らしいアプローチを確立しています。共に仕事をすることで生み出される成果を目にする日が楽しみです。私たちが力を合わせて、AI を活用したアート制作のワークフローを支援することで、アーティストが優れたコンテンツを配信するためのあらゆる方法を探求していきます。

詳細は www.artomatix.com をご覧ください。

25 replies on “Artomatix が Unity ファミリーに加入、マテリアル作成ワークフローに AI を活用したアート制作の力をもたらす”

Some time ago Artomatix had a really promising solution to the tiling texture repeating pattern problem (Infinity Tile). Unfortunately I didn’t hear anything about that for a long time. Is this still in the pipeline?

Looks great…. but, will it be free for Unity users? Kinda like Unreal did with Quixel Mixer and Megascans?

Hi Alverik, thank you for your message. Now that ArtEngine is part of Unity, we are looking at how to make the key benefits of the software available to as many creators as possible. More on this to follow in the coming weeks. Watch this space.

“More than 50% of blog posts seem to mostly be about offering advertising to partners” – I guess as a company moves towards going public, they need to show they have a ‘revenue angle’ to everything they do, you know, so the shareholders feel they are being looked after as they will be the real customers soon, not us (users of Unity).

I’d never heard of Artomatix before, but it looks fantastic. The article mentions speeding up work for artists, but it also looks as if it could make creating art more accessible to those of us who are less talented. I look forward to seeing how it is integrated into Unity.

Hi Andy, thank you for your message. Yes, a goal of ArtEngine was always to democratize content creation – so we cannot wait for everyone to have the ability to create great content. More to come on how you can use it in your Unity pipeline.

Nice move, congrats. Demos are awesome, concept has a unique angle – looks really promising.
1. What is the advantage of using Artomatix vs substance designer?
2. I really dislike the lack of public pricing tags. Any chances to change this opaque policy soon?

Hi Ippokratis, thank you for your comment. Really appreciate the feedback. To answer your questions:
1. What is similar about ArtEngine and Substance is they are both tools to create content. However, the tools are fundamentally different in how you create that content. From day one, ArtEngine was built to assist Artists / Creators by leveraging the power of AI in an emerging Example-Based Workflow. For example, Artengine today is the perfect solution in tandem with scanned content and is good at converting scans/photos to physical-based rendering material (PBR) – and allowing you to manipulate and mutate these materials in ways we have not seen in other software.
2. Yes. To date, our customers have all been AAA and larger enterprise customers across different verticals. Now ArtEngine is part of unity, we are revising that and looking at ways we can get the key functionality and benefits of ArtEngine to the wider Unity community. More to come on this. And thanks again for your great questions.

If it can export a “MASK MAP” for HDRP then It will defiantly solve the “biggest” issue in PBR material creation in Unity.
The demo is looking super awesome. Let see how the Art Engine will work in Unity. I am really super excited to try it.

How is that the biggest issue? Its not an issue at all. Every major PBR material creation program allows you to configure your output texture to whatever format you want. Learn to use your program.

Yes, every major application. But I’m guessing some people still use photoshop or gimp or such. Might not be an option to get a substance painter/designer license (or Quixel ddo, etc) for someone with a tight budget. And Quixel Mixer is a little too new for a lot of people to know it I guess (it just got the option to texture custom meshes…).

The options in automatix do look really cool though. Hope it’s free to use for Unity users.

Yes it’s really an “issue” specially when you are converting your project from built in to HDRP or when you are using texture for various websites . Actually I make tutorials about Unity HDRP and lot of people really complaint about this mask map.
Most of the time people don’t want to use substance painter/designer to make mask map for every single material.
Here I am totally agree with Alverik. Even though I have made a separate tutorial about this mask map but still people find it very difficult to understand.
May be unity can find a solution where user can directly add various textures like smoothness ,metallic, ao and on the runtime Unity automatically create the mask map.

Hi there, thank you for your comment and for expressing the problem you would like to solve. The good news is that the he “Export to Unity” Node in ArtEngine we’re working on will do this. It will be available to users in three months :)

YAUP – Yet another Unity publicity

or

UASWNW – Unity aquired stuff without knowing why…

Looks very useful.

However saying this: “They have a great approach to solving the difficult challenges faced by artists, and we can’t wait to see what we can build together.”

Doesn’t mean anything. We have heard it before with another great team that joined Unity last year and we have not yet heard anything from your collaboration together. So please try to be a bit more specific, and many of us would expect you to have thought in advance of something great that you would be able to create together. Before finalizing the joining.

Not to mention that, with the announcement, a free tier for existing Unity users should already be there without having to jump through hoops, so we can test it.

Hi Joshua, thanks so much for your comment and feedback. With regards to the specifics on ArtEngine, up until now, it has been used primarily by AAA studios and larger enterprise customers. It runs on higher-end GPU hardware and priced as a studio offering rather than an individual license. Now as part of Unity, we are, of course, looking at new ways to package the ArtEngine capability and ultimately offer it within the Unity Engine. This will take some time to finalize the plan, and we will keep you updated as soon as we have more information. It will be coming very soon!

More than 50% of blog posts seem to mostly be about offering advertising to partners instead of focusing on content the actual user base want to see.

I keep thinking if this is the direction unity wants to take the blog, why not actually ensure all these “advert” posts have at least 1 piece of useful info for actual users.

As you say this post doesnt really offer anything, anything at all, to a user of the actual engine.

Hi, this post feels a little bit like an ArtEngine Ad. That’s fine since it seems to be a great tool but I am really interested in the future plans for this. Will ArtEngine be integrated with Unity or will it become a free tool for Unity Users? Maybe ArtEngine will stay what it is and the team will work on something new for Unity?
Please let us know what the plan is or when you will announce a plan. Otherwise, this article is not that relevant for Unity users.

Hi Joshua, thank you for your comment. That is very interesting feedback to hear it sounds like an interesting ad. The goal of our blogs are always to talk to our community – not sell to them. Definitely something to ponder.
With regards to future plans, for now, ArtEngine will stay as a standalone tool – as this is what it always was. Engine agnostic. However, as ArtEngine is now part of Unity, we are actively looking at ways to get this functionality into the hands of more creators. More to come on this very soon. Thanks again.

Would be great if you could mention what the driving idea here was – “we can’t wait to see what we can build together” doesn’t really tell us whether the current product will continue to exist, vanish, be merged into the engine, stay standalone, be free for Unity users, …
The linked page, artomatix.com, just has “Free Trial” as large button and not much else besides “Get in touch for a quote”.

Hi Felix, thank you for your comment. Unity and Artomatix had been working closely for years before this acquisition in a bid to help artists create more content, more quickly – no matter your skillset. Both companies are aligned on the world being a better place with more creators in it – and saw the Example-Based Workflow as the future of content creation, which was a driving force as to why Artomatix joined the Unity family.
From a product perspective, for now, ArtEngine will stay as a standalone tool – Engine agnostic. However, as ArtEngine is now part of the Unity family, we are currently mapping out how we can get the key functionality and benefits of ArtEngine into the hands of as many creators as possible. More to come soon. Thanks again.

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