Ray Tracing – What does it mean to you?

4月 26, 2019返信

At this point, nearly everyone with even a passing interest in real-time 3D graphics has seen the amazing video of a BMW M850i that we recently created in partnership with NVIDIA and Light & Shadows. The seamless blend between live-action video and ray traced rendering demons... さらに読む

At this point, nearly everyone with even a passing interest in real-time 3D graphics has seen the amazing video of a BMW M850i that we recently created in partnership with NVIDIA and Light & Shadows. The seamless blend between live-action video and ray traced rendering demons... さらに読む

Improved Unity Ad performance insights with Multi-dimensional Reporting

+1 4月 25, 20193

If you’re a mobile game developer, understanding how well your game is resonating with your players can be difficult. You’ve got a wealth of data to look at - from app st... さらに読む

Childish Gambino brings fans into his immersive universe with Unity

+1 4月 24, 20193

PHAROS AR by Childish Gambino is the world’s first cross-platform, multiplayer AR music experience, and it’s now available on Google Play and App Store. The application i... さらに読む

What’s new with UIElements in 2019.1

4月 23, 201925

UIElements is a new retained mode UI framework for Unity, available now as a public API for Unity 2019.1. In its current form, it’s a tool that makes it easier for you to... さらに読む

Community Component – Game breakdowns, visual effects, shaders, and falcons

It’s time for another Community Component! Our blog series where we showcase resources, tutorials, and amazing projects that come from the U... さらに読む

4月 20, 201912

Cuphead developer’s tips to optimize for Nintendo Switch

The hand-drawn, 2D indie darling Cuphead just released to Nintendo Switch. We talked with Studio MDHR engineer Adam Winkels to learn about t... さらに読む

4月 18, 20196

Preparing architectural models for better BIM visualization in Unity

Now it’s easier for AEC professionals to use the Unity platform to create real-time experiences. When you convert your CAD model to Unity, y... さらに読む

4月 17, 20197

Unity 2019.1 リリース

2019 年の TECH ストリームにおける最初のリリースとなる、Unity 2019.1 がリリースされました。Unity 2019.1 には、Burst Compiler、ライトウェイトレンダーパイプライン(LWRP)、Shader Graph など、製品の開発に使える機能が... さらに読む

4月 16, 201970

Unity ML-Agents Toolkit v0.8: Faster training on real games

Today, we are releasing a new update to the Unity ML-Agents Toolkit that enables faster training by launching multiple Unity simulations run... さらに読む

+3 4月 15, 20194

現実 vs イリュージョン

Unity は 3 月、NVIDIA RTX テクノロジーに対応したリアルタイムレイトレーシングのサポートを発表しました。リアルタイムのレイトレーシングによって、Unity の HD レンダーパイプライン(HDRP)でフォトリアリスティックなライティング品質の実現が可能となり、U... さらに読む

+2 4月 11, 20198

Upgrading VFX in the FPS Sample with Visual Effect Graph

Last year, at Unite LA, we unveiled our FPS Sample project and Visual Effect Graph. FPS Sample is aimed to show developers how to set up a f... さらに読む

4月 10, 20198

日本国内最大級のアプリマーケティングイベント「Next Marketing Summit」に参加

ユニティ・テクノロジーズ・ジャパンは、4月16日(火)に東京・新宿で開催される国内最大級のアプリマーケティングイベント Next Marketing Summitにプラチナパートナーとして共催・参加いたします。 Next Marketing Summitは、アプリ業... さらに読む

4月 10, 2019返信

Community Component – Parallax effects, beat detection, beautiful games, and art studies

Sit back, relax, and enjoy some of what’s going on in the community. Today we're digging into some resources to help you with parallax effec... さらに読む

4月 6, 20193