Community Component – 2019 in review and community creators to follow

1月 15, 20202

Last year had great highlights like, the longest uninterrupted streak of #UnityTips on Twitter, regular weekly episodes of Best of Made with Unity projects and the rise of a new wave of Unity centric content creators on YouTube. With so much awesomeness to keep track of we're ded... さらに読む

Last year had great highlights like, the longest uninterrupted streak of #UnityTips on Twitter, regular weekly episodes of Best of Made with Unity projects and the rise of a new wave of Unity centric content creators on YouTube. With so much awesomeness to keep track of we're ded... さらに読む

Reimagining in-vehicle experiences with real-time 3D

1月 14, 20201

Unity is teaming up with NXP Semiconductors, the world’s largest provider of automotive semiconductors, to demonstrate a human-machine interface (HMI) toolchain that oper... さらに読む

Understanding Lifetime Value and using it to grow your game

1月 13, 20208

The secret to creating a successful mobile games business is to have players that come back to your game day after day. The way to do that is by focusing on the one metri... さらに読む

How to set up Unity’s High Definition Render Pipeline for high-end visualizations

1月 9, 202012

Prior to Unite Copenhagen in September 2019, Unity collaborated with Lexus and its agency Team One to showcase a real-time car configurator and promote Unity as a photogr... さらに読む

7 steps to grow your game with paid user acquisition

1月 8, 20202

After countless hours of development and iteration, you finally launched your mobile game in various app stores. But this is just the beginn... さらに読む

Unity at Sundance Film Festival 2020

1月 7, 2020返信

In January of 2020, real-time storytellers will be able to dazzle and inspire the Sundance Film Festival audience with immersive creative ac... さらに読む

Unity Simulation is now on AWS, making it multi-cloud compatible

+1 1月 7, 20206

Today at CES, we announced that Unity Simulation, our cloud-based simulation product, is now multi-cloud compatible with its launch on Amazo... さらに読む

Mixed and Augmented Reality Studio (MARS): Designing a framework for simplified, flexible AR authoring

1月 3, 20203

We set out to build workflows that give creators the ability to make AR applications that work the way we want them to: context-aware, flexi... さらに読む

Lexus opens the door for virtual production in Unity

1月 2, 20201

Car buyers increasingly expect rich and unique online experiences during their purchase journeys. In this post, learn how Lexus is using Uni... さらに読む

1 年で一番楽しい時期に、リアルタイム技術を学びませんか?

12月 23, 20193

ホリデーシーズンに入り、道行く人々もウキウキしているように見えます。年末年始感が高まり、どのお店もお客さんでいっぱい。飛行機も電車もバスも帰省ラッシュで大混雑。この時期にしか会わないお客さんも目白押し。忙しくしているとあっという間に新年がやってきます。はやく年越しの準備を済ませな... さらに読む

EditorXR Runtime

12月 20, 20198

In 2016, Unity Lab’s Authoring Tools Group released the first version of EditorXR, our extension for working in Unity’s Scene View in XR hea... さらに読む

Tactic の AR 戦略 – ホリデーシーズンのコカ・コーラに命を吹き込む

12月 19, 20191

Tactic は Unity を使って、拡張現実 (AR) の機能を加えた製品パッケージという、ブランドマーケティングの新しいカテゴリを開拓しました。スマートフォンのカメラをパッケージやラベルに向けると、エンゲージメントと販売の促進につながるユニークで魅力的な AR の世界が始ま... さらに読む

Download our new 2D sample project: Lost Crypt

+1 12月 18, 201920

We put our new 2D tools through their paces to create a 2D side-scroller demo. In this post we show how these integrated 2D tools can help y... さらに読む