投稿者: admin

Developing for HoloLens with the Emulator

This is a guest blog post Hi, I’m René from IdentityMine/Valorem and a passionate developer working with 3D computer graphics. I’ve been in... さらに読む

8月 18, 20163

Social Motivations and Mobile Gaming Habits of Top Players

Today we’re releasing a new white paper that focuses on the behaviors and habits of mobile gamers, simply titled: Mobile Gaming: Social Moti... さらに読む

10月 19, 2014

First wave of Union games for Blackberry PlayBook revealed!

Greetings from the Sunshine State! Building on the partnership with RIM we announced in late March, today at Blackberry World in Orlando ... さらに読む

5月 3, 20116

Union and RIM Bringing Games to PlayBook!

Happy Friday, folks!  With all the excitement from this week's Ninja Camp, we have even more exiting news to share on the Union front... ... さらに読む

3月 25, 20114

Google, Android, and the Future of Games on the Web

Hello Unity developers! I have some big news to share with you this week: today, we're showing two new branches of our technology to the ... さらに読む

5月 19, 201064

Unity 3 Feature Preview – Snapping & Marquee Selection

Hello Unity Developers! Incredibly, it's already been more than 3 months since I joined this crew of nuclear-powered toaster engineers an... さらに読む

4月 23, 201026

The case for MOR games.

Today's games industry has many strange and wonderful features. Its most distinguishing feature is the current dominance of technology-focus... さらに読む

11月 14, 200710