投稿者: Amir Ebrahimi

Unity Labs: AutoLOD – Experimenting with automatic performance improvements

Would you be willing to trade storage cost for up to a 10x improvement in rendering performance? If so, then read on… Check out the code ... さらに読む

1月 12, 201840

EditorVR Experimental Build Available Today

Easily make VR tools and run them in Unity. EditorVR is now available for free, today! You may have been following our progress with constr... さらに読む

12月 15, 201632

Toronto + Unity: First User Group Meeting

Tony Garcia, Director of Business Development, and I went to Toronto recently for a whirlwind Unity tour like the one Tom Higgins did not to... さらに読む

11月 25, 20097

“Touch Phases” Example iPhone Project

I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... さらに読む

9月 5, 20096

Updated FPS Tutorial + New Video Tutorial

You asked and we deliver. While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you star... さらに読む

8月 6, 200911

Unity iPhone 1.1 Standard Assets

The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are ... さらに読む

7月 29, 20099

My first post, and an iPhone touch phase mini-tutorial!

This is my first post on the Unity blog and will be short because...hey, I still have more work to do. However, I wanted to drop a quick... さらに読む

5月 7, 20099