投稿者: Amir Ebrahimi

Unity Labs: AutoLOD – Experimenting with automatic performance improvements

1月 12, 201840

Would you be willing to trade storage cost for up to a 10x improvement in rendering performance? If so, then read on… Check out the code ... さらに読む

EditorVR Experimental Build Available Today

12月 15, 201632

Easily make VR tools and run them in Unity. EditorVR is now available for free, today! You may have been following our progress with constr... さらに読む

Toronto + Unity: First User Group Meeting

11月 25, 20097

Tony Garcia, Director of Business Development, and I went to Toronto recently for a whirlwind Unity tour like the one Tom Higgins did not to... さらに読む

“Touch Phases” Example iPhone Project

9月 5, 20096

I decided to clean up the Touch Phases project I had from a while back and post it to our iPhone example projects. You can now record and pl... さらに読む

Updated FPS Tutorial + New Video Tutorial

8月 6, 200911

You asked and we deliver. While the FPS tutorial is version 1.x Unity content, it still has a little life left in it for getting you star... さらに読む

Unity iPhone 1.1 Standard Assets

7月 29, 20099

The Demo Team is putting the finishing touches on the iPhone Standard Assets that will go out with the Unity iPhone 1.1. release. There are ... さらに読む

My first post, and an iPhone touch phase mini-tutorial!

5月 7, 20099

This is my first post on the Unity blog and will be short because...hey, I still have more work to do. However, I wanted to drop a quick... さらに読む