投稿者: Aras Pranckevičius

Releasing the Unity C# source code

This Friday we published the Unity engine and editor C# source code on GitHub, under a reference-only license. Wait... what? It's always b... さらに読む

3月 26, 201856

一部グラフィックス機能の非推奨化(Deprecation)と削除について

この記事は将来のUnityのバージョンで一部のグラフィックス機能を削除することについて、それがいつか、どのように取り組むかのプランについてのお知らせです。え、なぜ削除するのかって…? 時には捨てることが、レンダリングの輝かしい未来につながるからですよ! より良い見た目、より... さらに読む

8月 27, 201553

Extending Unity 5 rendering pipeline: Command Buffers

In Unity 5 we've been adding many user-visible graphics features (new Standard shader, realtime global illumination, reflection probes, new ... さらに読む

2月 6, 201551

Optimizing Shader Info Loading, or Look at Yer Data!

A story about a million shader variants, optimizing using Instruments and looking at the data to optimize some more. The Bug Report The bu... さらに読む

1月 18, 201517

Curious Case of Slow Texture Importing, and xperf

I was looking at a curious bug report: “Texture importing got much slower in current beta”. At first look, I dismissed it under “eh, someone... さらに読む

1月 10, 201527

Frame Debugger in Unity 5.0

Have you ever looked at some graphics issue in Unity, and thought “if only I could see how the final frame is rendered, step-by-step?”. I kn... さらに読む

7月 29, 201427

Metal, a new graphics API for iOS 8

Exciting times for graphics on iOS 8! At its recent World Wide Developers Conference, Apple introduced Metal, a new graphics API that’s l... さらに読む

7月 3, 201425

Shader Compilation in Unity 4.5

A story in several parts. 1) how shader compilation is done in upcoming Unity 4.5; and 2) how it was developed. First one is probably intere... さらに読む

5月 6, 201438

Mobile Hardware Statistics (and more)

Short summary: Unity’s hardware stats page now has a “mobile” section. Which is exactly what it says, hardware statistics of people playing ... さらに読む

4月 7, 201319

Unity 4.0 third public beta (including free version)

Helloes! We are in the finishing stages of Unity 4.0 release. So here's the third beta build: unity3d.com/unity/beta/download. A chang... さらに読む

11月 1, 201222

Unity 3.x and 4.x going forward

Unity 4 was just announced, and many of you are probably thinking about if you should upgrade to Unity 4.0 now or later. Whither Unity 4.... さらに読む

6月 24, 201247

“Fast Mobile Shaders” talk at SIGGRAPH

Yes! I did a talk at SIGGRAPH! Ahem. So yeah, a bunch of us were at SIGGRAPH 2011 in lovely Vancouver, doing talks, meeting people and... さらに読む

8月 18, 201112

Notes on Native Client & Pepper Plugin API

Google's Native Client (NaCl) is a brilliant idea. TL;DR: it allows native code to be run securely in the browser. Here's a collection of de... さらに読む

6月 2, 20114