投稿者: Aras Pranckevičius

Coming in 3.2: mobile graphics optimizations

1月 18, 201136

Last week, we started talking about Unity 3.2 by giving you a look at one of the updated Standard Assets. We'll have more to show soon, but ... さらに読む

Shader Compilation for Multiple Platforms

10月 20, 20106

Unity 3 launched recently, and with Surface Shaders we made it much easier to handle lighting, shadowing & rendering paths pieces of shaders... さらに読む

Unity 3 technology – Surface Shaders

7月 17, 201039

In Unity you can write your own custom shaders, but it's no secret that writing them is hard, especially when you need shaders that interact... さらに読む

Summer of Code: Terrain Toolkit Released!

2月 23, 201019

This blog post is written by Sándor Moldán (Nekharoth on forums) who has been working on Terrain Toolkit to help generate realistic terrains... さらに読む

Four years ago today…

1月 4, 201012

...I took a plane to Copenhagen. Well ok, it all started a bit before: (さらに…) さらに読む

Fridays Are For Fun!

11月 18, 20098

At end of April 2009, Joachim sent this out to all developers at Unity: We want to try one more thing... On Friday work on something cool. ... さらに読む

Summer of Code: Progress of Terrain Erosion Tools

8月 23, 20097

This blog post is written by Sándor Moldán who is working on a set of Terrain Erosion tools for Unity. The project is one of four selected p... さらに読む

Presentations from Assembly 2009 demo party

8月 20, 20094

We have a ton of people at Unity who have been or are involved in the demoscene. Assembly is one of the largest demoscene parties, and this ... さらに読む

Fixed function T&L in vertex shaders: implemented

6月 10, 20094

Unity roadmap blog post said: Currently Unity mixes the fixed function pipeline for vertex lit objects and vertex shaders for pixel lit l... さらに読む

Blast from the recent past – Unity 2.5

5月 16, 20091

For some reason I was browsing through old emails and found some old development screenshots of Unity 2.5. Unity 2.5 was the first versio... さらに読む

Hardware of the casual gamer, launched

8月 28, 20084

Almost a month ago I said we're preparing reports of Unity Web Player hardware statistics. Well, here they are: unity3d.com/webplayer/hws... さらに読む

Hardware of the casual gamer

8月 1, 200822

Pretty much everyone knows Valve's hardware survey - it's a very valuable resource that shows what hardware the typical "hardcore PC gamer" ... さらに読む

Terrain lighting & shadows, and the road towards it

4月 14, 20085

People have been asking: why built-in shadows don't work on Unity's terrain? (here, here, ...) Yes, right now (Unity 2.0.2) they don't. Why ... さらに読む