投稿者: Blaine Pascu

Community Component – Game breakdowns, visual effects, shaders, and falcons

4月 20, 201913

It’s time for another Community Component! Our blog series where we showcase resources, tutorials, and amazing projects that come from the U... さらに読む

Community Component – Parallax effects, beat detection, beautiful games, and art studies

4月 6, 20193

Sit back, relax, and enjoy some of what’s going on in the community. Today we're digging into some resources to help you with parallax effec... さらに読む

The Unity Awards 2018: Celebrating creators

8月 17, 20189

The Unity Awards are one of our favorite events of the year, and we’re excited to be bringing them to you again this year! These awards are ... さらに読む

Global Game Jam 2018: Bringing the community into our offices

2月 2, 20186

Every year, we are inspired by the creativity and community focus that comes out of jam sites around the world. This creativity inspired us ... さらに読む

Neon Challenge: Cinemachine & Timeline community resources

12月 9, 2017

Last week, we announced the Neon Challenge, a real-time environment art challenge inspired by Veselin Efremov’s project, Neon. A project tha... さらに読む

EVO Highlight – Icons: Combat Arena by Wavedash Games

7月 17, 2017

Wavedash Games, a studio that has their foundation in the grassroots scene of platform fighters, are developing their first title, Icons: Co... さらに読む

Made With Unity: Fighting the World at EVO 2017

7月 14, 20171

Today kicks off this year's largest and longest running fighting game tournament in the world, EVO 2017. The event brings in competitors fro... さらに読む

Empowering Creators – Community Summit 2017

6月 19, 20172

We’ve just recently wrapped up our first Unity Community Summit here at our San Francisco office with a handful of our amazing community mem... さらに読む